Should I fire Proton Torpedoes at Omega Leader?

By Moohnzie, in X-Wing

Torp boats with bump master vs Papl Aces (OL,Inquisitor, and Wampa with usual upgrades)

A U boat with proton U-Boat (deadeye, EM, Boba, GC, R4) with a focus has Omega Leader at range 3 who has the U boat TL'd. Palpatine is still available and the OL has an evade. A proton torpedo took out Wampa last round and it has 1 torp left (no other ship has a shot on OL). The Inquisitor is out of arc but in range 2. Shuttle is out of range. Unlikely my opponent will put his ships in arc for the next turn.

Now the PWT turret will almost surely not damage OL or the Inq. Should I shoot OL with proton torpedoes that cannot be modified or wait for a better opportunity to fire torpedoes with a chance to never have the opportunity again? I figure average rolls by both parties will not cause damage. I would have to get lucky and OL unlucky.

What's the correct play?

Nope, save it for the shuttle -- especially since you have Boba to eject Palp.

Edited by Hawkstrike

Your expected number of hits rolled is 2.

The expected number of evades for OL including the evade token is 2.125.

So without Palpatine being considered at all you're already expected to do basically no damage. That doesn't mean this is impossible but it's a pretty crappy shot.

Edited by MikeNYHC

Given the expected damage is a measly 0.12, I'd say it's a nothing shot and not worth the points spent on the torpedo.

Edited by DR4CO

oh man. OL could really survive those u boats if he doesnt roll blanks all the time. (Which is what I do).

Thanks guys. I Chose not to fire the torps but i also did not get another chance to fire them off. My opponent and I discussed it afterwards had different opinions of what the correct call was. OL would be the first ship I include in a Imp list now that U boats are very popular.

The problem for OL is if two boats end up targeting him, then he is SOL. I certainly like his odds one on one though.

So long story short try to get him with two boats (or one he can't lock) or preferably (to me anyways) have him single out a boat (as an imp player).

Long live OL!

From a different point of view, the chance to strip an Evade token, if only to force the action to be spent to re-acquire it next turn can be a useful result even if no damage is done. I do agree with the majority that it's a pretty lousy shot, though.

Omega Leader is habit forming. I'm not sure I'll ever feel comfortable with any other Aces. "What do you mean you're spending a token? You can do that?"

With U-boats against OL I would either make sure to concentrate fire. If you have 3 ships who can fire torps on him, he can only TL on one and that guy is just not going to fire. Or I block him up and take R1 turret potshots. With 3 ships you have just enough ships shooting to make OL squirm.

Depends, does Omega have a lock on you?

He does.

I Chose not to fire the torps but i also did not get another chance to fire them off. My opponent and I discussed it afterwards had different opinions of what the correct call was.

You can't look back and judge the decision with knowledge of something you couldn't predict at the time. The information you had was telling you the shot wasn't worth it. You had an 89.6% of doing exactly nothing with your last torpedo. Saving it was definitely correct.

... sooooo... what has good chances vs 3 U boats? It seems to be good against Aces if the Uboat player knows how to block. And then plink to death after the initial joust/arc dodge.

Thanks guys. I Chose not to fire the torps but i also did not get another chance to fire them off. My opponent and I discussed it afterwards had different opinions of what the correct call was. OL would be the first ship I include in a Imp list now that U boats are very popular.

OL would be the first ship to include in an imp list now. :P

Unless you yourself rely on early spike damage of course.

... sooooo... what has good chances vs 3 U boats? It seems to be good against Aces if the Uboat player knows how to block. And then plink to death after the initial joust/arc dodge.

Anything fast enough to get into Range 1 or dodge the primary arc will do well against triple U-boats. Boost and Barrel roll on anything with PS4+ is going to make it hard for them to get torpedo shots off.

Stress is good as it makes it harder to generate focus tokens.

Ion is useful as it makes them predictable and thus easier to dodge.

Any pilots who mess with tokens are useful. Every faction has a pilot who can do this (Wes Jansen, Carnor Jax and Polob Palob Godalhi respectively).

Autothrusters also work well as they provide extra protection at Range 3 or against the PWTs when outside arc. Basically the only place you do not want to be is in arc at Range 2.

... sooooo... what has good chances vs 3 U boats? It seems to be good against Aces if the Uboat player knows how to block. And then plink to death after the initial joust/arc dodge.

I like Carnor against u-boats. Fast enough to get into R1 and stop them deadeyeing.

If it is a make or break moment, I can see the justification of trying. You are in a bad spot, though, if you really need it to go through that round. It would be a bad gamble.

You can't look back and judge the decision with knowledge of something you couldn't predict at the time. The information you had was telling you the shot wasn't worth it. You had an 89.6% of doing exactly nothing with your last torpedo. Saving it was definitely correct.

Or to put it another way, as it happens you didn't get another shot, but you thought you had better than one chance in ten of getting another, better, shot. That depends on the state of the board, but I'd have thought pretty fair odds.

OL is end game guru, he should be one of the first to die, focus that SoB down.

OL is end game guru, he should be one of the first to die, focus that SoB down.

Speaking as an OL player, please do, the rest of my ships will be glad to tear up your flank whilst you're trying.

Concentrated fire isn't too bad at killing him. He's tough but not insanely so - with a comms relay essentially a TIE advanced - unless he has a lock on you. Which means he's really not all that tough when someone else is shooting at him.

He's a very good answer to two ship squads, as a result, though - just as he's good in the endgame - the guy he's locked is next to useless and one ship can rarely do much solo because you're never getting that 'killshot' at a target who's spent his tokens.

Edited by Magnus Grendel

OL is end game guru, he should be one of the first to die, focus that SoB down.

Speaking as an OL player, please do, the rest of my ships will be glad to tear up your flank whilst you're trying.

OL is end game guru, he should be one of the first to die, focus that SoB down.

Speaking as an OL player, please do, the rest of my ships will be glad to tear up your flank whilst you're trying.
Edited by Archangelspiv