Bug Zapper 5000 Escalation list

By FuturistiKen, in X-Wing Squad Lists

Planning to play in my first ever escalation tournament this weekend, and was thinking about just flying a big ol' mess of Bumpmasters and Bug Zappers, but I'm not sure of how to spend my last few points or which round to bring in which ships. Here's what I'm thinking overall:


Binayre Pirate (12)

Feedback Array (2)


Binayre Pirate (12)

Feedback Array (2)


Binayre Pirate (12)

Feedback Array (2)


Binayre Pirate (12)

Feedback Array (2)


Contracted Scout (25)

Adaptability (0)

Feedback Array (2)

Anti-Pursuit Lasers (2)

Intelligence Agent (1)


Contracted Scout (25)

Adaptability (0)

Feedback Array (2)

Anti-Pursuit Lasers (2)

Intelligence Agent (1)


Contracted Scout (25)

Adaptability (0)

Feedback Array (2)

Anti-Pursuit Lasers (2)

Intelligence Agent (1)


Total: 146


I also have two more scum Z-95s, so I could drop one of the Bumpmasters for two more Bug Zappers instead. What would you do? What order would bring your ships in? And what would you do with the remaining 7 points?


Obviously I could upgrade to PS3 Bug Zappers, but don't I want to be moving first? That was the thinking with Adaptability as well, so maybe I even want to leave some points out for initiative bids?


Thanks for your input.

Edited by FuturistiKen

not a single int agent?

for shame

not a single int agent?

for shame

Doh, I'm just a dummy and didn't enter them for whatever reason - I was wondering why I had so many points left over!

EDIT: Fixed now.

Edited by FuturistiKen