G.A.S AKA GHOST ALPHA STRIKE
100 points
PILOTS
Tala Squadron Pilot (17) x 2
Z-95 Headhunter (13), Concussion Missiles (4), Guidance Chips (0)
“Chopper” (48)
VCX-100 (37), Reinforced Deflectors (3), Proton Torpedoes (4), Hera Syndulla (1), Ezra Bridger (3), Guidance Chips (0)
Lieutenant Blount (18)
Z-95 Headhunter (17), XX-23 S-thread Tracers (1), Adaptability (0)
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Self explanatory mostly. All PS4 or higher for U-Boats. The Ghost is nasty with protons, turning three dice into crits! Ghost has Deflectors instead of FCS so he can withstand other alpha strikes. With Deflectors, three hits from Triple U-Boats would gain 3 shields, kind of like cancelling one of them. Also helpful against other hard hitters as well. Blount sets up the first hit. Talas become blockers.
I was debating Blount or another Tala. But Blount will make the alpha strike hit at pretty much full force with everyone having focus and TLs. I want FCS on Chops, but If the Ghost goes down, the Zs arent much afterward, so Deflectors can give the Ghost an extra round or two of life.
Unfortunately I only own 1 Z95 and only two chips at the moment. Gonna have to borrow some to test this out I guess