My Fiancee has been role playing with me and my game group on and off for years, but still suffers from some social anxiety about it and while she enjoys herself she tends to let everyone else take the forefront, which is fine, but she decided she wanted to get a lil more pushed into the limelight and so she suggested me running a solo game.
Discussing various settings and systems we could use, we went wit Star Wars, i had planned to do my next game group game in the system, and Star Wars was pretty topical for us both at the moment (and has alwas been for me xD)
So we start, shes attracted to the cute birb peoples in the Chronicles book, so I'm look cool. Sathari, she went Seeker: Pathfinder (I know this is the edge of the empire forum, but at the moment her character doesnt know shes force sensitive and the game has been playing far more like an Edge or Rebels game anyway, and this is where the traffic is xD)
Anyway! I kind of handled my own version of Arbooine. In this setting the Empire has a small token force and regime up and especially to people living farther out in the wilds, this interferes with them little, and has brought more trade to Arbooine. Really the Empire has been good to the Sathari as far as most are concerned. and going into this, she really embraced that and its been great watching her, assist a group of stormtroopers against a "rebel terrorist" when she was being transported to the capital for a mission briefing from the Imperial commander.
She was hired, due to her renown as a woodsman and hunter, to locate a downed freighter that the last squad of scouttroopers sent out had reported a large living cargo had been being transported in, just before they stopped responding to communication.
Setting out, Tem eventually came face to face with the beast, a spider larger than a rancor, a few potshots at it with her blaster rifle proved entirely ineffective and so she decided discretion was the better part of valor and narrowly escaped onto a somewhat rickety rope bridge over a chasm down into a river far below (she originally planned to try to use the chasm against it but ended up not doing so, she played the waiting game, and the creature returned to its lair (the down wayfarer cargo transport.)
She followed and with a pretty good perception roll (Triumph had the creature sleeping behind the ship itself helping future rolls), she slipped inside the wayfarer and found nearly 16 cocooned bodies, she noted several of them were slightly larger than the standard human. But as she entered the ship a despair on her stealth roll meant the partially destroyed translation droid in the corner's eyes lit up as the character entered the ship and it began "OH THANK THE MAKER!"
She silenced the droid, avoided detection and then QUIETLY discussed the current events. The ship had been smuggling the creature to another destination, Arbooine was just a waystop, the creature had been kept sedated with a gas until the cargo bay ruptured and the beast woke up. Thinking "I need to get this gas" (Some how i never considered the use of remaining stock of gas against the creature! I have no idea how that never occured to me), in an attempt to repair the droid so that it could show her where the gas was located, she rolled a despair and shorted out the droid.
With little choice left she decided to cut into one of the caccoons at about head level to reveal the occupant, she specified one of the average human sized ones" so now we have an interesting turning point for the story.
Does our still Imperial-sympathizing PC reveal a scout-trooper. Or does she reveal the smuggler assisting the rebels. I made a random roll, since either would prove an interesting story. She revealed the Twi'lek Captain of the ship, and eventually his Zabrak second in command. he freed the Wookiee Commando and the rest of the Wookiee slaves they had planned to drop off at the rebel base on Arbooine (hence the stop off)
The Zabrak revealed that they had also been smuggling ship-scale concussion missiles and that one of them would be more than enough to take out the beast, should they rig it properly. but Tem (PC) immediately encouraged them to consider non lethal ways to recapture the beast, the gas would prove unuseful without a contained space as it is much lighter than air.
PC points out a large enough cavern only like the best part of an 8 hour trek through the jungle, to which everyone looks at her like shes mad and tells her its suicide. She offers to pay them, and a negotiation roll manages to get them down to every last credit she has, in exchange they will work together to save the creature.
Wookiee Commando contacts the local rebel base and acquires a speeder and accomplished hotshot pilot, and they rig a great plan. luring the creature after the speeder with the eggsack discovered in the ship, they dive out at the last minute, as the beast hurtled into the cavern after the now empty speeder a triggered explosion drops the cave entrance and sets off the remaining gas canisters.
PC returns to rebel base to ensure that Smuggler doesnt simply return and kill it after the fact and does in fact acquire a ship to continue it on its way. While there she is very uncomfortable but manages to agree that she will not reveal the location of the rebel base (for the short time they remain there as they plan to leave due to increased imperial activity) to the empire even if she doesnt agree with what the rebellion is doing. That conversation is interrupted by a holo broadcast by Imperial Governor Rek'nor.
They publically executed the rebel that she helped capture and turned over to the empire on the holovid, and called her a "Sathari Hero of the Empire" along with a picture. He declared that they would find the remainder of the rebel terrorists on Arbooine. and that any Good imperial citizen had nothing to fear. But that Marshall law had been declared over the planet.
PC stood wide eyed and confused, as this was not the Empire she knew here on Arbooine.
As the transmission cut off, a shrill beeping cut through the stunned silence. A tech turned and then wearily turned back to the group, "We aren't going anywhere... Star Destroyers have just entered orbit..."
And i ended the session.
It started off very rocky, running solo games has never been easy for me, but doing so in an unfamiliar system was very taxing to me, but ive been adapting and assimilating the system and this last session started to be hammered into something that i am very happy with.
Anyway, was just good times.