Currently running a solo game

By BasiliskOnline, in Star Wars: Edge of the Empire RPG

My Fiancee has been role playing with me and my game group on and off for years, but still suffers from some social anxiety about it and while she enjoys herself she tends to let everyone else take the forefront, which is fine, but she decided she wanted to get a lil more pushed into the limelight and so she suggested me running a solo game.

Discussing various settings and systems we could use, we went wit Star Wars, i had planned to do my next game group game in the system, and Star Wars was pretty topical for us both at the moment (and has alwas been for me xD)

So we start, shes attracted to the cute birb peoples in the Chronicles book, so I'm look cool. Sathari, she went Seeker: Pathfinder (I know this is the edge of the empire forum, but at the moment her character doesnt know shes force sensitive and the game has been playing far more like an Edge or Rebels game anyway, and this is where the traffic is xD)

Anyway! I kind of handled my own version of Arbooine. In this setting the Empire has a small token force and regime up and especially to people living farther out in the wilds, this interferes with them little, and has brought more trade to Arbooine. Really the Empire has been good to the Sathari as far as most are concerned. and going into this, she really embraced that and its been great watching her, assist a group of stormtroopers against a "rebel terrorist" when she was being transported to the capital for a mission briefing from the Imperial commander.

She was hired, due to her renown as a woodsman and hunter, to locate a downed freighter that the last squad of scouttroopers sent out had reported a large living cargo had been being transported in, just before they stopped responding to communication.

Setting out, Tem eventually came face to face with the beast, a spider larger than a rancor, a few potshots at it with her blaster rifle proved entirely ineffective and so she decided discretion was the better part of valor and narrowly escaped onto a somewhat rickety rope bridge over a chasm down into a river far below (she originally planned to try to use the chasm against it but ended up not doing so, she played the waiting game, and the creature returned to its lair (the down wayfarer cargo transport.)

She followed and with a pretty good perception roll (Triumph had the creature sleeping behind the ship itself helping future rolls), she slipped inside the wayfarer and found nearly 16 cocooned bodies, she noted several of them were slightly larger than the standard human. But as she entered the ship a despair on her stealth roll meant the partially destroyed translation droid in the corner's eyes lit up as the character entered the ship and it began "OH THANK THE MAKER!"

She silenced the droid, avoided detection and then QUIETLY discussed the current events. The ship had been smuggling the creature to another destination, Arbooine was just a waystop, the creature had been kept sedated with a gas until the cargo bay ruptured and the beast woke up. Thinking "I need to get this gas" (Some how i never considered the use of remaining stock of gas against the creature! I have no idea how that never occured to me), in an attempt to repair the droid so that it could show her where the gas was located, she rolled a despair and shorted out the droid.

With little choice left she decided to cut into one of the caccoons at about head level to reveal the occupant, she specified one of the average human sized ones" so now we have an interesting turning point for the story.

Does our still Imperial-sympathizing PC reveal a scout-trooper. Or does she reveal the smuggler assisting the rebels. I made a random roll, since either would prove an interesting story. She revealed the Twi'lek Captain of the ship, and eventually his Zabrak second in command. he freed the Wookiee Commando and the rest of the Wookiee slaves they had planned to drop off at the rebel base on Arbooine (hence the stop off)

The Zabrak revealed that they had also been smuggling ship-scale concussion missiles and that one of them would be more than enough to take out the beast, should they rig it properly. but Tem (PC) immediately encouraged them to consider non lethal ways to recapture the beast, the gas would prove unuseful without a contained space as it is much lighter than air.

PC points out a large enough cavern only like the best part of an 8 hour trek through the jungle, to which everyone looks at her like shes mad and tells her its suicide. She offers to pay them, and a negotiation roll manages to get them down to every last credit she has, in exchange they will work together to save the creature.

Wookiee Commando contacts the local rebel base and acquires a speeder and accomplished hotshot pilot, and they rig a great plan. luring the creature after the speeder with the eggsack discovered in the ship, they dive out at the last minute, as the beast hurtled into the cavern after the now empty speeder a triggered explosion drops the cave entrance and sets off the remaining gas canisters.

PC returns to rebel base to ensure that Smuggler doesnt simply return and kill it after the fact and does in fact acquire a ship to continue it on its way. While there she is very uncomfortable but manages to agree that she will not reveal the location of the rebel base (for the short time they remain there as they plan to leave due to increased imperial activity) to the empire even if she doesnt agree with what the rebellion is doing. That conversation is interrupted by a holo broadcast by Imperial Governor Rek'nor.

They publically executed the rebel that she helped capture and turned over to the empire on the holovid, and called her a "Sathari Hero of the Empire" along with a picture. He declared that they would find the remainder of the rebel terrorists on Arbooine. and that any Good imperial citizen had nothing to fear. But that Marshall law had been declared over the planet.

PC stood wide eyed and confused, as this was not the Empire she knew here on Arbooine.

As the transmission cut off, a shrill beeping cut through the stunned silence. A tech turned and then wearily turned back to the group, "We aren't going anywhere... Star Destroyers have just entered orbit..."

And i ended the session.

It started off very rocky, running solo games has never been easy for me, but doing so in an unfamiliar system was very taxing to me, but ive been adapting and assimilating the system and this last session started to be hammered into something that i am very happy with.

Anyway, was just good times.

Running a Solo game is rubbish,,,, eventually your son will kill you when you meet him at Starkiller base.... oh wait 'solo' game.. not Solo game

Im a little confused. I popped in to see what this thread was about as I too have played solo from time to time when players weren't available or when I was interested in a game nobody else cared to try out.

But when solo, I mean, SOLO...as in by yourself.

Playing with one player is something I have had to contend with probably 50% or more of my career as a GM. Its different but only a little and I find it rewarding and in some ways superior to group play if your intent is to weave a good story.

I guess I am missing your point. Do you consider playing with one player SOLO somehow?

Im a little confused. I popped in to see what this thread was about as I too have played solo from time to time when players weren't available or when I was interested in a game nobody else cared to try out.

But when solo, I mean, SOLO...as in by yourself.

Playing with one player is something I have had to contend with probably 50% or more of my career as a GM. Its different but only a little and I find it rewarding and in some ways superior to group play if your intent is to weave a good story.

I guess I am missing your point. Do you consider playing with one player SOLO somehow?

I don't consider playing being the GM and the PC all in one, actually "playing" anything, so yeah, I would call what the OP is doing as a "solo" campaign. Because there is only one player, so they are having a solo adventure, that you are GMing.

OT: Sounds like a great time, is your sig other having fun in this format of gameplay? It sounds like she's getting into it, from the way you describe things.

Edited by KungFuFerret

Yes, in most Role Playing Games, a solo adventure or solo campaign is a session or sessions ran by the Game Master for one player. Some companies such as WEG back in the day did publish some adventures which were intended for one person. They were essentially choose your own adventure books, in which you would roll dice to see what page to turn to.

I don't understand how person alone could play this type of game without an adventure module set up that way.

I enjoy writing so when I play solo I maintain a written narrative of thevaction. The game becomes a tool in writing a story. It's actually a lot of fun and allows you to stop, work up backgrounds, play through other simultaneous plot lines and such. I've done it for years. Great method of learning the rules too.

This is a very good video that offers some valuble tips to the GM of a solo player (or a player that is seperated from the group)

Sorry i have trouble finding time (im in 3 game groups a week, so that + work means i spend a majority o my limited other free time doing art xD) to respond! Thank you all for the responses! Especially Jalek, i definately need to check that video out!

KFF: Yeah she seems to be having fun, even though she still occasionally gets overly stressed when big decisions come up xD

Updated: While on the rebel base she sensed someone planning to reveal the location of the rebel base to the Empire now that they had arrived, a mole! She searched for one, and thought she saw a shadow slipping off down a corridor. She gave chase but found out too late as she caught up to her prey that it was just a force apparition leading her to chasm that led to ancient Arbooine Force Temple (I'm grossly altering and tailoring both the history and current canon of Arbooine's story in FFG Star Wars material)

She had some sweet visions, made some fear checks, investigated abit. Learned alot about her peoples lost history, including a non-jedi force tradition they once practiced.

When she finally found her way free, she managed to sneak out of the rebel base with a transmission alerting another cell for assistance, as the Empire closed in.

The cell managed to provide assistance in the way only a particular group from Lothal could (Didnt start watching rebels until after the game setting was figured out and i just recently realized they would be operating at the same time). She woke up her village watching as a star destroyer listed into another, not destroyed but certainly occupied. She went back to sleep and awoke to find that Arbooine was under the jurisdiction of ISB Agent Ferral now and that he had declared Martial Law, and that anyone outside of their homes during this period without good reason would be deemed rebel sympathizers. Just then she saw 'comets" streaking to the planet and quickly went to investigated (promptly forgetting that such a thing would prove her a rebel sympathizer in ISB Agent Ferral's eyes, her curiosity over powered her.)

She found the comet to be a probe droid (she didnt recognize it, having never seen one, but she knew it shot at her so she shot back), the empire had littered the world with them to keep an eye on the smaller villagers and identify curfew breakers. when she returned to her village she found her very excited Nephew (whom had asked her to get her a blaster while she was in town, unknowing to the PC looked up to the rebellion and wanted to join.) who asked her if it was true that she was a rebel? Confused the PC ran to the building with the holonet and saw a broadcast recording of her destroying the probe droid and decrying her a member of the rebellion. A distinction that proved far more of a bite to them as she was just recently acclaimed a hero of the Empire.

I ended there, giving her time to mull over her impending arrest and the subjugation of her family xD

All in all i cant wait till my full size game group switches over to star wars as im liking the system, im still find the system for FFG abit exhausting to run solo but its getting far less so as i learn the system ^^

Glad to hear she's having fun. And yeah, the system gets way easier with practice.