TFA is a wonderful example of being designed, scene by scene, for the video game.
In your next mission, you need to destroy at least 6 TIE fighters before you can attempt your strafing run.
In your next mission, to defeat the ultimate boss level, you need to fly your X-Wing down a trench, through a narrow doorway, destroy half a dozen power cells mounted on the walls, then destroy the big widget, then escape.
I like the characters; some of the hinted at back story has engaged my interest, but the plot?
I preferred it when it was called Crimson Skies.