I know Paul Heaver designed the Fett crew card and the Stay on Target but what cards did Hothie and Paul design for thd 2012 and 2013 seasons? Anybody know?
Cards generated by Worlds Winners
Doug designed Dash Rendar crew. The others you covered. The 2015 card for Paul is yet to be released (and probably still a good while away).
I believe Hothie designed Dash Rendar crew.
edit: Ninja'd!
Edited by DR4COI thought the Boba Fett crew was the 2015 card.
I thought the Boba Fett crew was the 2015 card.
Nah, the design process takes a long time from idea to release
. For instance, wave 8 just released, alex said in a recent interview that they've already finished wave 9 and are now working on wave 10. So basically they're working on expansions 2 waves out, which means the earliest a new card that was come up with right now could release would be wave 10, which is a looong way out still.
What odd cards. I wonder if Boba will become a meta mainstay. I'm betting not really. Kinda useful. More useful than Stay on Target's been for most people.
It seems the gamers designing cards know the limits and don't make GAMEBREAKING things like autothrusters or autoincludes like RebelCaptives
Edited by WarpmanWhat odd cards. I wonder if Boba will become a meta mainstay. I'm betting not really. Kinda useful. More useful than Stay on Target's been for most people.
4-LOM really gives him a run for his money, ironicaly. At least on large bases.
What odd cards. I wonder if Boba will become a meta mainstay. I'm betting not really. Kinda useful. More useful than Stay on Target's been for most people.
4-LOM really gives him a run for his money, ironicaly. At least on large bases.
anything that messes with enemy dice and tokens is great (devil)
It seems the gamers designing cards know the limits and don't make GAMEBREAKING things like autothrusters or autoincludes like RebelCaptives
he gamers don't always give the exact text either. As i recall, pheaver for his boba card basically told alex he wanted a card to kill engine upgrade
It seems the gamers designing cards know the limits and don't make GAMEBREAKING things like autothrusters or autoincludes like RebelCaptives
Actually, I think it's all about the length of the development cycle.
The players design cards based on what they know (the current meta and whatever future development info the designers share with them). 1-2 years later, when the card comes out, it's possible the meta will be so different that the card will have totally other impact than its designer intended.
Take Boba Fett for example. In an interview Paul stated he wanted a card that removes Engine Upgrade from fat turrets. Now that Boba Fett is out, how many fat turrets with engine upgrades do you still see?