The list is basically:
3x Guardian Squadron, 3x Homing Missiles, 3x Extra Munitions, 3x Chips/LRS, and 2x Autoblaster turret. But you can't get that third ABT in, so you drop one Guardian down to a Warden to fit the 3rd in.
What does this have over U-Boat? Higher PS, SLAM, better ordnance, and autoblaster turrets for Palp Aces.
Against Palp Aces if you don't have an HM shot or an ABT shot, just SLAM into a better spot for next turn because your regular 2 dice turret isn't doing anything to an ace. Still could whittle down the shuttle with them though.
K-Wings with SLAM make excellent blockers. You can double tap a 3 speed in order to block an ace with one K-Wing SLAM, then rain death with Homing Missiles. And if they close to range 1? Autoblaster time.
Haven't played it against triple U-Boat but it should do well. You have enough alpha to blow one away quickly if you go with the 3x Guardian Squadron variant, and if you drop one to a Warden to get the 3rd Autoblaster turret, you could use it to SLAM way out front and block all of the Jumpmasters from focusing.
A K-Wing list that doesn't have TLT's in it, gasp! Making more of them Wardens instead of Guardians would free you up for some Intel Agent shenanigans, but wouldn't really be safe against triple U-Boat IMO. Something to consider if your meta is more Palp Aces heavy than triple U-Boat though.
Discuss.
P.S. Another thing about LRS. You can SLAM away from things and use it to get free target locks. I tried the list out with Guidance Chips and it worked great against Inquisitor and Soontir Palp Aces.
Edited by ParaGoomba Slayer