Multi-Player games

By JerusalemJones, in Warhammer: Invasion The Card Game

Last night three of us (Argonel, Brad and myself) played a three player game. We decided that first player couldn't draw or attack, player two could draw and attack player one but not player three, and player three could draw and attack. WE used free for all attack -- you could attack any player without restrictions.

Both Argonel and I played orcs, while Brad was dwarf. Nothing much happened the first two rounds, as players concentrated on their Quest and Kingdom zones, but by turn three attacks were flying. Argonel and Brad we building themselves up pretty well, and concentrated on each other. I spent at least one, perhaps two turns where I didn't attack -- although at the time my battlefield was pretty weak. I did attack Brad once for three power, and Argonel used his Waaugh! to give my guys extra hammers. Then on his turn he burned Brad's Battlefield section after my attack weakened it and destroyed his defender.

Eventually Argonel eliminated Brad from the game, and it was down to the two of us. I don't remember exactly how it went down but I do remember attacking and burning one of his zones, defending his attack to keep me in the game, and then on my last turn destroying his developments in the Kingdom zone for the win.

I suspect that when the Elves expansion releases we'll get some multi-player rules, but these are working fine. After we play a few more games we'll probably get some of the kinks worked out, and the strategies for how to effectively play mp.

Anyone else tried to play multi-player, and how are you playing it?

Hey bud,


I wrote a simple rules set for the game that doesn't bother using clumsy "you can't attack" so-and-so type of rules and focuses on a slicker rules solution. Check it out here: www.fantasyflightgames.com/edge_foros_discusion.asp

The only change I'd make is to say that you have to Burn a number of realms equal to the number of opponents in the game. If you're playing a 3-player game, you'd have burn 3 Zones from 3 different players. :)

It's up to you to decide whether or not to give the Burning-credit to the person who did the last bit of damage that actually burned the zone OR to the person who did the most damage to the zone once it was finally burned (you'd have to keep track with player-specific damage-tokens to do that).

Hope you have fun with it. We can only hope that FFG uses this type of solution (or this solution exactly) as any other style of MP will feel awkward and/or clumsy, in my experience.

I have played 3-player games a couple times by these rules:

1) turn order goes clocwise

2) first player can't attack

3) first attack for everyone is to the player sitting on right

4) every time you attack the next attack must be to the other side (you can pass an attack, but then you don't switch the target)

5) when a player has 2 zones burning he's out of the game

6) tactics can be played and targeted to any player any time.

7) when there is only two players left the game proceeds as a normal duel

We have had fun with these rules. The only thing that might be confusing is that what counts as an attack; you go with the simple rule that there must be atleast one attacker assigned, or the not so clear rule (pool of players decide): there was a clear intention to attack, but it was deflected with "Seduced by darkness" or such tactics and made the attack either impossible or disadvantegous. We use the second rule.