Hi all
So, RAW never, as far as I can see, applies effects "per failure". So, whereas a gun does base damage +1 "per success", there doesn't seem to be an equivalent for failure.
My question is: is there a reason for that? I want to add a dangerous Athletics check to my game, and I was toying with the PCs taking 1 wound per net failure if they fail the check. That seems reasonable to me, but am I missing something and somehow breaking the game by doing this?
Thanks in advance.