Do the Rebels need a Demolisher?

By SmogLord, in Star Wars: Armada

Would game balance be improved by having a rebel ship that can attack after moving? Seems like all the triple tap, activation advantage stuff is getting out of hand. Almost no one brings a GSD without using that title. Usually, that's a sign it is OP.

Since I mostly play Imps anyway, maybe I should just jump on the bandwagon and buy more raiders for that activation advantage...seems kind of cheap though (although it would be ironically expensive to purchase them all).

Edited by SmogLord

No.

To utilise the same argument, The Imperials don't need a Foresight/Admonition, either.

They do, Its called Admonition and Foresight.

Try killing one with Mon Mothma at the helm. Its not a triple tap, its a quadrupal plus tap!

100% agree with Dras. We don't need each side to have the same capabilities. Besides Demo when properly outfitted for the true triple tap of death is 98 points in a relatively easy to destroy ship if flown poorly. See the other 5 threads about Demo for ways to effectively have a plan against it.

The Empire doesn't need an Admiral that gives them 2 additional reds out of their front arcs either...

You don't want the rebels to have something exactly the same.

Perhaps some day, you'll find a rebel ship that is similar but not the same.

Example :

Title - Corkscrew Jacknife Decepticon

This ship MUST activate first among your ships.

This ship Cannot perform attacks before it moves,

instead it may perform it's attacks after moving.

Now you've got the ability to attack after moving, but at the cost of loosing the ability to shoot before you move. Your opponent could exploit something like this by parking their ship in front of yours, knowing that you MUST move first.

I wouldn't expect something like this anytime soon however.

Each side has cards and abilities that are nasty and desired by the other side. For instance, Empire would love a Yavaris for themselves to buff with Rhymer. We'd like ECMs for all of our ships too.

As an Imperial player I really wish we had some awesome mechanics other than Rhymerballs or Screed Blue/black assault ships. ISDs are great but not as feared/hated as these other mechanics.

Part of my really wants to just print up a handful of Demolisher Upgrade Cards with the Rebel Symbol on them instead of the Imperial One.

Completely legitimate to say: "Here you go, Rebel Demolisher..."

But of course, totally useless, as there is no Rebel Gladiator, and The Ship Symbol on Title Upgrades must match the Ship, after all....

I would suggest the answer to this may actually be the flotillas.

Demolisher typically has no accuracy on dice rolls (all black / mostly black). Flotillas have scatter. Given this, attacking a flotilla three times over two rounds is likely to produce zero damage for Demolisher unless it's firing out of the front arc and rolling accuracy, but that is unreliable at best.

Flotillas will be a very cheap and effective screen against Demolisher. Let's wait until wave 3 to lose our minds over this.

Edited by Reinholt

Rebels already have this. It's called the MC30 Torpedo Frigate with Admonition and either Mothma or Riekaan as commander.

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Having a ship with less tokens > having space junk (that happened to have some tokens as it burnt to a crisp)

why would anyone think this is worth any points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Admonition looks bad but it really is not. I strongly recommend giving it a try before deciding it's a bad use of points. Being able to use your defense tokens for their normal effect and then feeding them to Admonition to cancel a dice (preferably a 2-hit red or a hit+crit black, but anything can be helpful) can produce some drastic increases in durability. It combines even better with Mon Mothma and/or Lando.

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Tell me, if you don't have Mon Mothma, how useful are those Evades at Close Range?

Because I'm pretty sure discarding a Useless Evade for a Benefit is a Use and makes Sense!

100% agree with Dras. We don't need each side to have the same capabilities. Besides Demo when properly outfitted for the true triple tap of death is 98 points in a relatively easy to destroy ship if flown poorly. See the other 5 threads about Demo for ways to effectively have a plan against it.

The Empire doesn't need an Admiral that gives them 2 additional reds out of their front arcs either...

Only 5 other threads???? I thought this topic creeped into almost every other thread..LOL

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Suppose that token is Orange. To use it you'd have to discard it anyway.

Suppose the attack die in question is a double hit, or crit/hit.

Suppose it's going to save your life?

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Others have given many reasons for why this is totally worth the points, but one thing that hasn't been mentioned is with an MC30 kitted out for close range slugging, you are probably only going to see 1 or 2 turns of shooting. MAYBE 3. So, if you did it right, Admonition has no tokens left and is speed 4ing into the sunset.

"Need" absolutely not. Almost every game has a moment or two in its design when the designers don't clearly envision how powerful an ability or unit might be. That seems like the case here. I'm really curious to see what new abilities they add in upcoming units and upgrades. This game is just getting started.

Honestly I could see the developers hitting Demolisher with the nurf bat..either through a straight up errata or releasing some form of ECM warship to counter it.

I wasn't aware there was an imbalance in the game

I wasn't aware there was an imbalance in the game

Me either.

why would anyone think this is worth any points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Admonition looks bad but it really is not. I strongly recommend giving it a try before deciding it's a bad use of points. Being able to use your defense tokens for their normal effect and then feeding them to Admonition to cancel a dice (preferably a 2-hit red or a hit+crit black, but anything can be helpful) can produce some drastic increases in durability. It combines even better with Mon Mothma and/or Lando.

As I honestly dont know, it that a legitimate use - Spending a token for its regular use and afterwards feed it to admonition to cancel something? As in the rules reference p. 4, a defense token "cannot be spend more than once during an attack." and "can be spend as part of a cost for upgrade card effects."

Am I reading something wrong?

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Suppose that token is Orange. To use it you'd have to discard it anyway.

Suppose the attack die in question is a double hit, or crit/hit.

Suppose it's going to save your life?

But whats life, without a single redirect token? (Name that Song)

To the guy posting above, Admonition is not spending tokens, thus not affected by that rule. Its wonderful.

Perhaps a title allowing a Rebel ship spending a defense token twice might be good ! ;)

why would anyone think this is worth any points points.

While defending, during the Spend Defense Tokens Step, you may discard a defense token to cancel 1 attack die.

if it canceled all attack dice it would be worth discarding a defense token. but just 1?? how does this make any kind of sense??

Suppose that token is Orange. To use it you'd have to discard it anyway.

Suppose the attack die in question is a double hit, or crit/hit.

Suppose it's going to save your life?

But whats life, without a single redirect token? (Name that Song)

To the guy posting above, Admonition is not spending tokens, thus not affected by that rule. Its wonderful.

The name of they guy above is printed next to what the guy above wrote. ;-)

I had a look through the forum and found an old discussion regarding this matter that was never fully solved. So I was hoping that there had been an official FAQ or something to cover it in the meantime.

Agree though, that the title would be horribly overcosted if the described method would not work..

Flotillas will be a very cheap and effective screen against Demolisher. Let's wait until wave 3 to lose our minds over this.

Edited by Tom Mothma