I played a practice combat session with my prospective players last night in prep for our campaign kickoff in about a week.
We know the rules pretty well (we are a pretty salty old group of gaming veterans) and jumped right in, enjoying the system tremendously! The dice were especially useful in taking the combat into all sorts of interesting directions and we all agreed the action was more varied and detailed than in typical gaming engagements.
The only issue I had as GM was the time it took to run the encounter. We moved pretty quickly, rarely having to look up rules or stats for more than a few seconds and stayed on task but it still took almost 3 hours to run the fight.
The encounter involved the 4 PCs and a group of 5 NPCs running into 3 groups of 5 troopers. After a few rounds of exchanged fire they are interrupted by a big monster type, awakened by the all the fuss going on near its lair. We had one vehicle nearby (a shuttle) that came into play when the hand blasters and such just wouldn't put the big baddy down. Essentially the two sides joined forces for a bit to remove the rampaging menace then resumed their feud.
It wasn't that complicated and as stated was a lot of fun but those same dice that made it so interesting and action packed also slowed things down tremendously. In most games you get a lot of "roll, he missed" type stuff but here, even when using the minion group rule every round took quite a while. Pondering over how to spend those two advantages or implement something cool with that threat was a fun diversion but in the end... wow.. 3 hours for a single combat?
Our typical sessions only last about that long. I gotta speed that up or we aren't going to get anywhere.
Thoughts?