Hi folks,
need some advise on how to hadel the situation when the charackters want to flee.
For example:
two PCs fighting a squad of evil Stormtroppers.
they suddenly realize that they are out numbered. And decide to flee the scenerie.
One player starts at Midrange
The other is engaged
what option is better:
1. let one more round happen: both PCs using theire manuveur and action for a movement well the enemy could do the same but they are minions and will only use one manuveur to move and the action for a shoot.
So the chase would start on Short and big distance for the players.
Or
2. start the chase Immideatly at, well, engaged and midrange.
and then how long let the chase go on? just 2-3 turns or until the escaping heroes reach extrem?
What if they get captured again (thx to bad dice luck) let the enemys shoot one time an allow them to escape once again or should they have to wait at least 1-2 turns until a new orpputunity opens to run?
Could realy need some ideas on this one...