As already discussed in other threads, SoB introduced some changes to the campaign system. Now I'm thinking about using all those rules for a new RtL campaign. However I'm concerned that they might cause some unforeseen problems. I'd like your opinions.
1) Nanok
His Armor rating is equal to his melee trait.
2) Secret Training
Maximum fatigue is increased by one.
3) Scaling Dungeon Leaders
Dungeon Leaders gain X extra wounds and Y extra armor per Campaign level.
4) Lieutenant Encounters
The OV no longer has access to OV cards. Instead, lieutenants may "Ready" to place Aim, Dodge or Guard orders.
5) Final Battle
Heroes each receive +1 maximum wounds for every 4 conquest tokens they've collected since the beginning of the campaign. The Avatar receives +2 maximum wounds for every conquest token he has collected since the beginning of the campaign.
6) Divine Favor
The hero conquest value increases/decreases for every 25 XP the heroes/the OV lead in the campaign.
7) Treasure Sites
Heroes my collect Buried treasures by collecting treasure map pieces.
At the moment, I'd say I'll definately use 1) - 3) and 6) but I'm not sure whether 4) or 5) will harm the "balancing" of RtL. I think 7) should rather remain a special SoB option.