How to defeat 4B list with Intelligence Agent, using Empire?

By peter23, in X-Wing Squad Lists

Hi,

I think this is a very strong list for the rebels.

I have seen this list several times, and its not easy to defeat using empire.

Which empire lists would be great to play against those Bs?

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100 points

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B-wing: Blue Squadron Pilot (22 + 4)
+ Fire Control System (2)
+ B-Wing/E2 (1)

+ Intelligence Agent (1)
B-wing: Blue Squadron Pilot (22 + 4)
+ Fire Control System (2)
+ B-Wing/E2 (1)
+ Intelligence Agent (1)

B-wing: Blue Squadron Pilot (22 + 2)
+ Fire Control System (2)

B-wing: Blue Squadron Pilot (22 + 2)
+ Fire Control System (2)

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Palp + Wampa? Some ships with great maneuverability, i.e. Soontir Fell or Vader with EU and Title, Whisper to shred those shileds. Perhaps some stress to make the B-wings less maneuverable and more predictable.

8 TIE fighters (or 6 including Howlrunner and Crack Shot cards). The fact that you'll see it coming doesn't mean it isn't going to hurt when it arrives.

The crackswarm as mentioned above should clear a B wing of the board before it even would fire a single shot

Its actually not that hard to beat for imperials. Any list will do fine if you fly it right. You do have to plan to deal with the weakness of FCS though. For example, if you are flying high PS interceptors, whatever ship gets shot at must run away so that the b-wing TLs get wasted. If you are flying TIE swarm, you don't have to worry as much----just block and focus fire @ R1 as much as possible (standard swarm operating procedure). But if your ships are starting to go down, you can still run away quite well with a TIE fighter vs b-wing (to waste the TL by forcing the b-wings to switch targets frequently)

Personally, I find advanced sensors b-wings much stronger vs Imperials, because a) its easier for b-wings to block higher PS aces and b) TIE swarms cannot effectively block the b-wings.

Edited by blade_mercurial

Phantom with initiative if you want to go with aces. Anything with more than 4 ships if you don't .

The problem is that the"Intelligence Agent" upgrade card is very good to block imperial aces.... So how do you deal with that?

Edited by peter23

The problem is that the"Intelligence Agent" upgrade card is very good to block imperial aces.... So how do you deal with that?

Since the imperial Aces are far more agile than B-wings, keep at range 3 and snipe them down... they don't have many green dice and with AT and range bonus on your aces they should be relative untouchable.

Slow moving ships with barrel roll shouldn't be a problem with the aces for them to block your movement.

Jousting against B-wings with aces is nigh impossible.

The problem is that the"Intelligence Agent" upgrade card is very good to block imperial aces.... So how do you deal with that?

Regardless of whether he has intel agent, your goal with an arc-dodger is always get in behind the enemy ships (they can't block you then). If you are getting blocked by a b-wing, then you just aren't flying carefully enough. Learning to visualize where a b-wings move + barrel roll can take it will greatly help, because then you start knowing how to dial in moves that can't be blocked. This of course means that you will be giving up shots (this is pretty standard for imperial arc-dodgers, they only take shots when its safe to do so without getting blocked).

Typically, a b-wing vs interceptor fight is boring to watch, since the b-wings spend all their time trying to block and get arcs while the interceptors skirt around trying to get in behind. Very few dice are actually thrown, meaning that typically only a few ships end up getting destroyed and in tournaments, such games almost always go to time.

The interceptor player has the advantage though (although its not easy, since b-wings are tough little buggers). If you don't lose any ships, you just need to kill 1 b-wing. If you lose 1 interceptor, you need to kill 2 b-wings. Although if you lose 2 interceptors, you probably can't win unless playing an untimed match...

The only times my interceptors have completely wiped a b-wing force is on VASSAL where matches are not timed. Such matches take a really long time though and do tend to drag on...

Edited by blade_mercurial

The problem is that the"Intelligence Agent" upgrade card is very good to block imperial aces.... So how do you deal with that?

Since the imperial Aces are far more agile than B-wings, keep at range 3 and snipe them down... they don't have many green dice and with AT and range bonus on your aces they should be relative untouchable.

Slow moving ships with barrel roll shouldn't be a problem with the aces for them to block your movement.

Jousting against B-wings with aces is nigh impossible.

Hi again,

Thank you for your answer.

It is easy to have 1 turn at range 3, but it is very difficult to be all the rounds at range 3... You can be 1 round but the next round you will not be at range 3...

Are there more recommendations? Thank you!

Which of those lists would be better against the list of the first post?

Inquisitor (prokets) + Soontir + Omnicron (99 points)

TIE Adv. Prototype: The Inquisitor (25 + 9)
+ Push the Limit (3)
+ Proton Rockets (3)
+ TIE/v 1 (1)
+ Autothrusters (2)
TIE Interceptor: Soontir Fel (27 + 8)
+ Push the Limit (3)
+ Royal Guard Tie (0)
+ Autothrusters (2)
+ Stealth Device (3)
Lambda-class Shuttle: Omicron Group Pilot (21 + 9)
+ Electronic Baffle (1)
+ Emperor Palpatine (8)

With this lambda, give initiative or take the initiative?

If you give initiative it is good for deployment (the opponent deploys first), but he shoots first and cant block with lambda.

If i take initiative, i deploy and move first (it could be a problem) but i shoot first and i can block.

What could be better? (give initiative or take it)

Inquisitor + Soontir + Yorr (99 points)
TIE Adv. Prototype: The Inquisitor (25 + 6)
+ Push the Limit (3)
+ TIE/v 1 (1)
+ Autothrusters (2)
TIE Interceptor: Soontir Fel (27 + 8)
+ Push the Limit (3)
+ Royal Guard Tie (0)
+ Autothrusters (2)
+ Stealth Device (3)
Lambda-class Shuttle: Captain Yorr (24 + 8)

+ Electronic Baffle (1)
+ Emperor Palpatine (8)

Thank you!

Edited by darks0uls

I would say the first, prockets is good at stripping shields on a B-wing :)

Buf if you're using Palp then Wampa is a good B-wing killier giving a damage through the shields

Edited by Whippoorwills