Some examples that come up (how did this not come up in play testing???)
Han Solo is assigned the "Strike Force" mission where he pulls in ground units to any imperial-occupied planet, then combat resolves.
Sounds simple.
Rebel General selects a planet that has 4 TIE Fighters, an Imperial Star Destroyer, 2 AT-ST and 3 Storm Troopers on it.
Questions fly:
1. If the Imperial player did not (or could not) oppose the Mission (they were out of leaders that had the necessary mission's icon), then the landing succeeds, but now that you move onto combat, should or should not the Imperial player, as part of the Combat mechanic, get to add a Leader that has space and/or ground tactic values? The mission is now bleeding into combat as if it were an activation.
2. Complicate matters further, if the Imperial player gets to place a combat leader, if the Rebels have units in an adjacent system, why wouldn't they be able to draw those units into the combat as well?
What we resolved is:
1. No additional rebel forces can be drawn in as this is unique to System Activation and moving of forces takes place before combat.
2. If you just focus on the combat rules, even though the mission went unopposed by the Empire, they now get to place a leader on the planet to lead the ground forces and draw ground tactic cards.
Thematically, I have a problem with #2. It was supposed to be a "strike force". We've already ignored transport-wise how those units got there, so how does the Empire get to magically react to this at all and send in a leader to support???
This is just one example. We had many similar ones that pushed our play time to 6 hours tonight.
EDIT: Another example: How does it make sense that space combat goes first (ok), but you can LOSE space combat and still land troops for ground combat? If my defending space forces destroyed the enemy, how did they get to land those troops???
Another puzzler: How does it make sense that I, as a Rebel, can turn the loyalty of a planet to Rebel-loyal and if the system is still "subjugated" they get to leave troops on it and TIE fighters above it?
On the flipside, if Han had done his ground strike on a planet that had 2 Storm Troopers and 2 TIE fighters and he won, how does it make sense that this planet is still Empire-loyal and the TIE fighters get to stay in orbit? It should at LEAST be neutral-subjugated, which drops down how much build that planet is worth during the Refresh phase.
Edited by BadAsh1