By how much can you Exceed the Strain Threshold by?

By Arasaka76, in Game Masters

I am new to the system to take this for what it worth but I don't see why something like that should break the game. (The GM can always limit its availability if nothing else.)

Right off the top of my head, it would turn lightsaber fights into a dice rolling marathon.

"I hit him with my saber!"

"He uses his parry to mitigate damage for strain. He hits you with a saber"

"I use my Parry to mitigate damage and hit him back."

"He uses his parry and then takes a Strain Stim, putting him back to full health."

And so on. Congrats, you've just broken Saber Combat.

I'm not disagreeing with you but I dont see allowing preparation and administration of an injectible drug while engaged in melee.

Thing is, you've just described a stim pack. One maneuver to grab it from a pocket, an action to apply it. Boom, 5 wounds in the middle of a fight.

I guess you could say it's more involved than that and you could only do it outside of a combat, but then you've just cut the legs out from under the Politico and their inspiring rhetoric.

If I did allow it while engaged they would be defenseless that round. No difficult dice for their opponent or something.

And you would still really frustrate someone with Scathing Tirade. It's already hard enough to get the advantages necessary to strain your opponents - until you get really good with it, that is.

Using a Stimpack is a maneuver.

Thing is, you've just described a stim pack. One maneuver to grab it from a pocket, an action to apply it. Boom, 5 wounds in the middle of a fight.

I guess you could say it's more involved than that and you could only do it outside of a combat, but then you've just cut the legs out from under the Politico and their inspiring rhetoric.

"Stimpack use" is a maneuver

and with Quickdraw you would be able to draw it from your belt as an incedent than use your normal maneuver to inject and still can use a second maneuver (for 2 strain) and your action.

So heal and attack with boost in the same round ^^

Edited by Nightone

Granted. Everyone was complaining it would break the game. I was trying to suggest an alternative that would make it a bit harder to use. That's all. Its doesn't break it so badly if you cant use it safely in combat. Maybe it has to be inserted intravenously and not just in the muscle or whatever. Would take a full round or more.

Whatever though, I was just offering my opinion.

Granted. Everyone was complaining it would break the game. I was trying to suggest an alternative that would make it a bit harder to use. That's all. Its doesn't break it so badly if you cant use it safely in combat. Maybe it has to be inserted intravenously and not just in the muscle or whatever. Would take a full round or more.

Whatever though, I was just offering my opinion.

What you're describing is pretty much what a med check does. You can do them both in combat and out and the Advantage total represents that. There is Physician as a Talent to boost Strain recovery on a med check, and the Med patches in Keepers that would aid a little as well. It just shouldn't be pushed down to the Stimpack maneuver level.

Using a Stimpack is a maneuver.

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Stimpacks are a maneuver. That's what I said.

Edited by Desslok

Those are for the weak minded............I won't name names in the interest of not starting a cantina brawl.....

Edited by 2P51

Keep in mind the description of what STRAIN represents, stress, basic wear and tear, adrenaline and using calories, being up for long periods, hunger or water needs, environmental effects such as cold or heat, basically everything that WOUNDS doesn't represent.

Now think of being up for 24 hours straight, while not having a warm blanket in cold weather, while you balance 7 stone on top of each other using the FORCE.

If you wanted to add additional negatives to STRAIN loss you could apply setback dice, for example once the average person has been up for 30+ hours continously they suffer mind numbing that acts something like being drunk. Things such as the inability to concentrate, focus their eyes, cramping due to muscle fatigue, weaken immune system, etc could be what typifies why a setback dice would be added.

KSW