Hi everyone,
Had an encounter where two PCs went down - the Jedi due to exceeding the Strain Threshold, and the Smuggler through exceeding the Would Threshold. The Jedi who was zealous with Parrying melee attacks and was then hit by a few Stun blasts/Force Pike set to Stun. The Smuggler was hit by several blaster bolts.
It seemed odd that the Medic was able to bring the Smuggler around with a Stimpack (the use of which brought him back below the Wound Threshold and thus back to consciousness), whereas there was nothing that could be done for the Jedi save for a Medicine check that would have required 6 Advantages to bring him back below the Strain Threshold. Given they were in the midst of a firefight and attempting to flee the scene there wasn't much enthusiasm for taking that chance.
Now, I since read that a character that has exceeded his Strain Threshold is not necessarily unconscious - in hindsight I would have been happy for the Jedi to have been slapped awake and herded, staggering, to the getaway vehicle rather than requiring a fireman's carry. After the battle, the Jedi rolled his Discipline for Strain recovery but did not get many successes. So the problem persisted afterwards where it looked like nothing short of a night's rest would rouse the character back to functionality. It seemed to be a worse position to be in than with lethal damage exceeding the Wound Threshold (criticals aside) in that a Stimpack was all that was needed to bring the character back to consciousness despite both characters were around 5 points over their respective Thresholds (the Medic has Stim specialist).
I am loathe to introduce a Strain-recovering version of the Stimpack (Adrenals?) as they would break the game. It'd be Parries and Reflects for days... but on the flip side, I feel like a character should be roused from unconsciousness due to Strain damage a bit more easily than is possible with Wounds. Furthermore, just how much more unconscious is a character who is zapped by 10 Stun blaster shots than they are by one? There seems to be no maximum value for Strain damage like there is for Wounds (twice the Wound Threshold).
I was contemplating a maximum Strain damage amount as equal to Strain Threshold +1. Therefore, after a battle a Cool/Discipline check would only require a single Success for them to recover. Similarly, a Medicine check would only need one Advantage. Or two given that it should be below the threshold, but I like the consistency of "at Threshold = ok" for both Wounds and Strain.
Has anyone got any of their own suggestions, or critiques of mine to solve this problem? I would very much like to hear them!