Multiple successes.

By Rikalonius, in Imperial Assault Campaign

Ok, I've been playing under the assumption that if an interact says (2) successes for a particular attribute test, that the player must roll both successes in the same roll. That is, if a hero only has 1 dice in their pool for that attribute, then they cannot every pass a (2) test for that attribute. Recently though I've seen the dice just not favor the player and wondered if they might actually stack, like damage, and I've been doing it wrong. Can someone just clarify this, and point me to the rule I'm missing? Thank you.

EDIT: Ok, I finally found a thread that had dealt with this subject, which confirmed I was doing it wrong, but could someone show me in the rules, because it is very confusing. There aren't any tokens for surge successes like there are damage, but some else said put strain tokens.

Edited by Rikalonius

"Attribute Tests"

RRG pg 7

Third bullet point, starting with "Each (surge) rolled is a success."

"Attribute Tests"

RRG pg 7

Third bullet point, starting with "Each (surge) rolled is a success."

Doggone. Right in front of my eyes. Thank you for indulging me.

Here to help ;)

Still annoying when you lose a mission because you couldn't get a single surge on 8 dice.

Still annoying when you lose a mission because you couldn't get a single surge on 8 dice.

Were the heroes who were testing wounded? (lowering their best attribute test die to a red die). Or were you rolling with unskilled heroes?

Yellow dice have 4/6 surge faces, giving a 66% chance to roll a single surge. Green dice have 3/6 (50%), Blue have 2/6 (33%), and Red have 1/6 (16%).

Attributes tests on unwounded heroes roll Y-G-B (Talented), then G-B (Skilled), then B (Unskilled), with the wounded side replacing the best die with a red die (R-G-B, R-B, R).

To roll a single surge, a "Talented" attribute test has a 94.44% (72.22%) chance, a "Skilled" test has a 66.66% (45.55%) chance, and an "Unskilled" test has a 33.33% (16.66%) chance. The chances decrease while wounded are in parentheses.

All heroes have a single "Talented" , "Skilled" and "Unskilled" attribute, with the exception of Fenn and Verena (who each have 3 "Skilled" attributes), and Loku (who has 1 "Talented" and 2 "Unskilled" attributes).

Still annoying when you lose a mission because you couldn't get a single surge on 8 dice.

Were the heroes who were testing wounded? (lowering their best attribute test die to a red die). Or were you rolling with unskilled heroes?

Yellow dice have 4/6 surge faces, giving a 66% chance to roll a single surge. Green dice have 3/6 (50%), Blue have 2/6 (33%), and Red have 1/6 (16%).

Attributes tests on unwounded heroes roll Y-G-B (Talented), then G-B (Skilled), then B (Unskilled), with the wounded side replacing the best die with a red die (R-G-B, R-B, R).

To roll a single surge, a "Talented" attribute test has a 94.44% (72.22%) chance, a "Skilled" test has a 66.66% (45.55%) chance, and an "Unskilled" test has a 33.33% (16.66%) chance. The chances decrease while wounded are in parentheses.

All heroes have a single "Talented" , "Skilled" and "Unskilled" attribute, with the exception of Fenn and Verena (who each have 3 "Skilled" attributes), and Loku (who has 1 "Talented" and 2 "Unskilled" attributes).

I believe it was 3 attempts (move + interact to finish a turn, interact x2 to start a turn) by a character with a bonus die and a reroll granted by Diala. So 4 green and 4 blue overall. No one else able to reach.

It always seems to turn out that if I use a device token or hold a focus I roll a ridiculous number of surges and they get wasted, but if I don't have the bonus I roll none. Oh well, rare but it happens. It would have been a better mechanic to just use a number of interacts rather than leave everything up to chance with die rolls.

I'm glad when I did "Canyon Run" which has a number of checks + time limit, I was able to get through them without too much trouble (thanks to Diala's rerolls and having a "talented" for every check) a couple bad rolls can tank that mission pretty easily. Poor droids though, the Tuskan snipers are a bit over the top.

That sounds like, literally, the worst luck ever.

Still annoying when you lose a mission because you couldn't get a single surge on 8 dice.

Were the heroes who were testing wounded? (lowering their best attribute test die to a red die). Or were you rolling with unskilled heroes?

Yellow dice have 4/6 surge faces, giving a 66% chance to roll a single surge. Green dice have 3/6 (50%), Blue have 2/6 (33%), and Red have 1/6 (16%).

To roll a single surge, a "Talented" attribute test has a 94.44% (72.22%) chance ...

Dice being dice. Jeppe rolled 0 surges on a focused talented attribute test. That was Y-G-B-G without a single surge. Very rare and it lost them the mission, but it does happen. :)

Don't forget if you don't get the right number of successes all the ones you got aren't lost.

When you do a test and fail you put counters next to the test and the next test gets a bonus number of surges equal to the number you had previously. This is something that seems to get overlooked too.

Don't forget if you don't get the right number of successes all the ones you got aren't lost.

When you do a test and fail you put counters next to the test and the next test gets a bonus number of surges equal to the number you had previously. This is something that seems to get overlooked too.

That also works between different types of tests. So if a test says 2 strength or technical. One hero can get one success on technical, and the next hero can add that success to his roll even though he might test strength.

It gets a little bit more complicated if you have a mission rule that applies -1pic2477003.png (or sometimes even more) to the test results. In that case your progress can actually go backwards if you don't roll any successes.

The really weird thing is about Allies and Tests!

Elite figures don't roll dice, they get a result of 1 success. So if there are strain tokens from previous tests on the terminal those will get lost. As well as -1 Surge effects don't apply here.

elite allies don't roll dice but get one success. if there are already success from previous attempts they still stay because each strain from previous test counts as an addition surge for successes so a elite ally just adds one success

elite allies don't roll dice but get one success. if there are already success from previous attempts they still stay because each strain from previous test counts as an addition surge for successes so a elite ally just adds one success

You have to be careful though because some/many/most tests may be limited to "heroes."

I believe those ones mainly say an unwounded hero which means a ally can do the test too?

A healty hero requires a healthy hero. A healthy rebel figure requires a healthy hero or an ally. A rebel figure requires a rebel figure. Regular allies always fail attribute tests, elite allies get one success.

Edited by a1bert

A healty hero requires a healthy hero. A healthy rebel figure requires a healthy hero or an ally. A rebel figure requires a rebel figure. Regular allies always fail attribute tests, elite allies get one success.

With the exception of R2D2, who has his exception printed on his card.

It is stated here

https://boardgamegeek.com/thread/1360294/focus-and-elite-figure-attribute-tests

that a focused elite ally still only gets 1 Success and the focus is discard because RAW

Only heroes roll dice for attribute tests. If an elite figure is required to perform an attribute test, it automatically receives 1 success. If a regular figure is required to perform a test, it automatically fails the test

And the other part is

Each B rolled is a success. If an attribute test lists a number directly before the icon, multiple successes are needed in order to pass the test. If he does not roll the required number of successes, he fails the test but places one strain token near the subject of the test for each success. The next time any figure attempts this test, it discards these strain tokens and applies +1B to his test results for each token discarded.

So, Allies do not ROLE dice for the attribut test as stated in the first quote and confirmed in the FFG Part about focused allies taking an test. This seems to me to be the same case for this.

I hope someone to prove me wrong with RAW and not RAI because this seems weird but the focus disappearing on an ally also seems weird and was marked correctly by FFG.

Non-heroes do not roll for test, but the focus condition card says that focus is discarded after performing an attack or attribute test.

Ah, were you asking about the automatically fails part? I'm almost sure it's intentional to disallow regular figures from making important interacts, but because they can't add any successes, why would they try those? However, just disallowing some interacts is not enough. The automatically fails is required for attribute tests from abilities such as Arc Blasters that require the affected figures to perform attribute tests.

Edited by a1bert

No my point is :

If there is an test which an ally could take (for example a tech test and R2 ) and it needs multiple success you have a problem if there is already one success on the terminal if you want R2 to handle it.

Because of RAW he only has 1 success at his test , despite any strain tokens on the terminal, which would be discarded.

R2-D2 is an elite ally, thus it receives one success automatically, which is added to any successes from any previous failed try of the test by any other figure.

RRG: Attribute Tests: "The next time any figure attempts this test, it discards these strain tokens and applies +1surge to his test results for each token discarded."

I.e. the carryover of any successes from previous tries of the test have nothing to do with non-heroes not rolling for tests and elite figures receiving 1 success without rolling. (Surge and success are synonyms for attribute tests.)

(This is how I interpret the rules.)

Edited by a1bert

No my point is :

If there is an test which an ally could take (for example a tech test and R2 ) and it needs multiple success you have a problem if there is already one success on the terminal if you want R2 to handle it.

Because of RAW he only has 1 success at his test , despite any strain tokens on the terminal, which would be discarded.

No. Any figure taking the test would add the strain to the successes generated, and then have that many successes (which, if for some reason were not enough, would then go back on the "terminal").

Basically, once a success is generated, unless a mission effect specifically states a way to remove those accumulated successes, they will remain across multiple tests.

No my point is :

If there is an test which an ally could take (for example a tech test and R2 ) and it needs multiple success you have a problem if there is already one success on the terminal if you want R2 to handle it.

Because of RAW he only has 1 success at his test , despite any strain tokens on the terminal, which would be discarded.

Sorry slight necro but thought I would throw in my 2 cents.

I suspect you are misinterpreting the part where is says elites receive 1 success. This does not read " Elite figures receive a result of 1 success"

What happens is you receive '1 success' automatically at which point you discard strain tokens to add 1+ Surges (converted to "success's) to the final result.

Ha, it always seemed odd to me. Thanks!