We all seem to Fight the Futile Fights, eh, Snipafist?
I confess to tilting at windmills from time to time
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To add one more thing that had occurred to me as a means of countering the triple-tap:
As I have mentioned before, the Clonisher-style fleets are a meta reaction primarily to the Ackbar/Fat Motti lists I'm still seeing everywhere. These fleets both use a common set of upgrades on their slower/less maneuverable medium and large ships:
- ECMs do nearly nothing to Clonisher-style fleets, as they're not relying on Accuracy at all and will sometimes feature 3+ Intel Officers.
- Gunnery Teams rarely get two targets in one arc (and even then, the target(s) are often at long range so Evades are more useful for the defender).
- XI7s don't do anything against Raiders and are only useful against Gladiators at closer range where some combination of Evade and/or Brace won't bring the damage down to 2 or less anyways.
These upgrades are all geared towards winning slugging matches against other medium-to-large ships. "Okay," you may say, imaginary reader, "what does that have to do with anything?" Well, impatient reader, I would like to note how effective some alternatives would be in the same slots:
- Advanced Projectors are substantially better than ECMs against a Clonisher-style fleet. I regularly destroy ships with the opposite shield zone completely full. The ECMS do nothing when I'm not relying on Accuracy icons, but the extra 2-4 hit points of ablative armor from tokens that you get duplicates of on many ships would have absolutely saved the life of whatever ship I pounced on.
- Any kind of weapons team that improves your offensive output is generally superior against Clonisher-style fleets than Gunnery Teams for the reason I gave above. Sensor Teams would actually be an improvement (what?!?), because being able to lock down 2+ defense tokens even at long range (against Gladiators aim for the Brace and Evade, against Raiders lock down both Evades unless one has already been spent, then force the tough choice) can push damage through, sometimes spectacularly.
- Heavy Turbolaser Turrets are much more useful against Gladiators than XI7s (who love to combine Brace with Evade and/or Redirect, especially at longer ranges) than XI7s, and they actually do something against Raiders (who frequently Evade+Brace). Even H9 Turbolaser Turrets (for the same lolwhut reasons as Sensor Teams, above) would be superior. So are Turbolaser Reroute Circuits - if you can get enough high-value dice in the pool, the Clonisher-style ships can't Evade them all and that can add up.
Now this is not to say that you should change up all of your upgrades right now (I realize you're still teching against other Ackbar/Fat Motti fleets), but I might consider changing some of them if you're concerned about Clonisher-style fleets. I would strongly recommend avoiding conventional Ackbar conga line lists, though, regardless of what you do with your upgrades. Clonisher-style fleets eat those for breakfast.