So I'm looking at how to keep zero agility ghost alive long enough to make use of its 4 attack primary.
My basic theory is Kanan using focus to reduce attack of opponent who must target Biggs. I keep him behind using tactical jammer to give extra defence dice.
Ghost needs recon specialist to allow multiple focus and Jan Ors to allow Biggs to take an evade. Give him Regen R2-D2 and IA for added durability.
Reinforced deflectors for when Biggs does bite it, might stretch him to an extra round that could be vital.
Cheap phantom, turret and titles to give Ghost extra attack power.
I realise it's unlikely to be competitive but I like the idea of building a long life tank. The problem I see is that I'm still pouring a lot of points into a single attacking ship (Biggs might get the odd shot too though)
Anyone run a similar set up?