So the general idea is to abuse Wes Janson's ability to strip tokens from enemy ships to stop U-boats from alpha striking as effectively and then keep one of them pinned down by the stresshog while Ten Numb dishes out the kind of damage that the U-boats only wish they could do. The same idea also works against Aces except this time it's Ten Numbs pilot ability that really shines by giving you a guaranteed crit against unshielded ties and a guaranteed hit against ships running stealth devices.
Wes Janson - 33 - Striping focus from U-boats and dodge tokens from aces as well as making use of Guidance chips to pile on the damage
Adaptability - 0
Proton Torps - 4
Guidence Chips - 0
Ten Numb - 31 - The damage dealer, you get one guaranteed crit which should do work against stealthy ships and aces as well as melting ships that have already lost their shields.
Adaptability - 0
Extra Munitions - 2
Proton Torp - 4
Guidence chip - 0
Gray Squadron - 20 - Another tool against aces, and a straight up solid workhorse for this list. Really under costed for what it does in my opinion.
TLT - 6
BTL-A4 - 0
R3-A2 - 2
So should I be changing out Proton on Wes for a droid + IA and what droid? Anything you would switch up or replace? Do you think this list or a list like it could be competitive and what do you think it's biggest weaknesses are?