Best squads with limited resources

By dremo, in X-Wing Squad Lists

I'm relatively new to the world of X-wing. I feel as though I have the rules down so now I'm working on building out a good couple of squads and getting better at choosing the right maneuvers to let me attack without myself being attacked. I have some limited pool of ships so I don't have access to all the plethora of pilots and upgrade cards. I'm looking to start playing casually in my local area and would like to show up with something that will last longer than a 10 minute game. I'd like ideas on how to improve my Imperial and Rebel squads.

Gear I have at my disposal.

  • Core set
  • Force Awakens Core Set
  • Imperial Aces
  • Rebel Aces
  • TIE Punisher

ABX (Rebel list)

Punishing TIEs (Imperial List)

Edited by dremo

Thanks for the suggestion. I set things up last night using your suggested Rebel list. I played both sides since I'm still trying to get the strategy side of things down. The Rebels did a great job of dispatching the Imperial list. I liked the TIE Punisher with all the missles, but I was able to quickly get into range 1 so they were useless.

I'm actually in a very similar position to you. I have much of the same stuff you do, except without the Punisher and adding in a few other items instead. I flew an ABX list on Saturday. It didn't win the match, but I was up against a tricked out Vader and a VT-49. I was able to take out the Decimator, but then it was down to Poe V Vader and I just could not get him in my arc. My opponent was very experienced and had a much better understanding of synergies and tactics than I do. Still I feel like I did ok as someone with very few games under my belt.

After the game on Saturday, I sat down with my list and worked on it a bit more with some recommendations from my opponent. Here's what I ended up with (caution - this will require some proxied cards, or additional purchases to get the cards for competitive play):

Poe w/ Predator and R2-D2 (38)

Keyan Farlander w/ Push the Limit, Advanced Sensors, Engine Upgrade (39)

Green Sqdn Pilot w/ Wired, Chardaan Refit, Autothrusters, A-wing Test Pilot, Outmaneuver (23)

Admittedly this is not the list I played with, but I can see the utility. A-wing can be used for blocking or flanking. Keyan becomes very maneuverable with this build, I think. Use Adv Sensors with PtL to do 2 actions, then reveal white maneuver and still have stress for his pilot ability. Or with boost and barrel roll he can reposition out of harm's way. Poe is Poe. I've generally done well with him, though I haven't played many games with him so far.

One minor tweak to this list would be to add a crew to the B-wing:

Use the B-wing/E2 modification and then either the Weapons Engineer or Kyle Katarn.

Weapons Engineer works well with FCS to give you 2 free target locks. Kyle would provide some extra focus tokens since there will be plenty of stress to get rid of on a B-wing. That would put you at a 99 point squad. I don't mind leaving a point or two on the table for the sake of initiative, but when there are still 5 points left, there's something else you can buy.

Glad the suggestion helped. I meant to do something with some of the last 5 points but I guess I lost track of what I was doing. Did you happen to fill in anything for those last few points?

Thanks for all the responses. I had someone help out with my squad and I flew an AXX, which swapped out the B-wing for an X-wing with Luke Skywalker. I was up against a Ghost and K-wing (don't remember all the upgrade cards). I focused on trying to keep my squads on the side of the Ghost to avoid the front and rear arcs. I liked the mobility of the squad but also highlights the need for me to fly more often to learn the intricacies of the upgrade cards and their effects.