So like the rest of you Rebel players, I'm getting to grips with the Ghost and, though I haven't flown it yet, I think it's great. However, rather putting up another Ghost/Phantom + one-other-ship for your consideration I thought I'd try something a little different.
Kanan Jarrus
Autoblaster turret
Accuracy corrector
Recon specialist
'Zeb' Orrelios
47 pts
'Leebo'
Heavy laser cannon
Title
Dash Rendar
Hull upgrade
Lone Wolf
53 pts
I think the list presents two credible targets and my primary tactic is to get my opponent to split up their force.
Kanan, with some clever positioning, can make his opening salvo count and if it doesn't then accuracy corrector can help. When he's close he'll be able to get that autoblaster turret/accuracy corrector combo going and deal annoying damage with no defence dice. Zeb is there to help with inevitable bumps and deliberate block attempts. Recon specialist is Kanan's best friend, end of. He can throw out his two focus tokens to lower high PS ships attacks and still know that he'll reliably get two hits every turn.
Then there's Leebo. With Dash as crew he's open to going where he wants and still being able to crack off shots with the HLC. Being able to ignore obstacles will give him more options to stay at range 2-3 and avoid the enemy getting into the doughnut hole but at the cost of taking hits in return. I'm seeing this as a last resort option. Plus, with unobstructable attacks, he'll deny any sort of clever positioning on my opponents part. Hull upgrade is a bit of a wild card but with Leebo's ability to choose his damage card it's not as bad. Plus I needed to burn 3pts!
So what do you think? Any suggestions? I'm not imagining it'll take the world's by storm but it seems like a fun, solid list to me.