Can I add a backup Hyperdrive to Ships that don`t have one to begin with?

By RodianClone, in Star Wars: Edge of the Empire RPG

Can I somehow add a backup hyperdrive the the G9 Rigger?... My character has the urge to explore, but his current ship only has one hyperdrive and he wants another one just in case.
I really like the ship and it fits my backstory and having a limited ship underlines the feeling of starting out On the Edge of the Empire, so I don`t want another ship(yet, that is a motivation and something to reach for in-game).

Alternatively: are there one-use hyperdrives maybe, I have seen the Hyperdrive Sled but haven`t read about it yet. Something else in the game that I don`t know about or that doesn`t sound too far fetched?

Edited by RodianClone

Dunno if there's an attachment, but it seems like an easy enough thing to hand wave if the ship seems sufficiently sized for one. GMs call if there isn't one but it hardly strikes me as earth shattering OP.

What 2P51 said. If it's something small, like a starfighter, I would personally not allow it since those things don't exactly come with a lot of available space (just look at how few Hard Points they have). On anything freighter-sized, on the other hand, I'd let the players put one in at the cost of a HP or two.

You can do whatever your group will agree to. The rules are not commandments and there is no FFG secret police if you do something that is not in the rules.

Something as trivial as a backup hyperdrive shouldnt be an issue. As a matter of fact, the character showing an interest in a backup for safety's sake is called Role Playing. Have the GM assign a difficulty, then he should flip a destiny point to get that red die, because 'Its not my fault!' is EotE through and through.

The other thing is that the rules are not complete, so an obvious missing mod or piece of equipment should just be home ruled. I wouldnt have a backup hyperdrive cost a hard point, but others may disagree

I know we are free to do what we want, but I wanted to know if there was anything made in the rules, as attachments and hard points or something.

Backup hyperdrives are plugged in, right?... Could I have one loose hyperdrive laying around in the ship and change the main one out with that one, like with a spare tire :P , if the first one got busted? How big are these things?

Edited by RodianClone

I suppose one could be kept in the hold, but you'd have to have access to some kind of repair facility to do that at my table.

I suppose one could be kept in the hold, but you'd have to have access to some kind of repair facility to do that at my table.

Ok.. know how big they are?

I suppose one could be kept in the hold, but you'd have to have access to some kind of repair facility to do that at my table.

Ok.. know how big they are?

How big do you want/need them to be for your story?

Do you want/need them to fill an entire room? Then they do so, and add quite a bit of inconvenience to whatever that room was before.

Do you want/need them to fit into a small suitcase, minus the connections to power and control systems? Then they do so.

If you want them to cost a hard point, then figure out how big you think a hard point is, and that’s how big a backup hyperdrive is.

I’ve seen a few different proposed floorplans for a G9 Rigger, and I have yet to see one that I like. So, you should feel free to examine what is out there and decide which one fits your scenario the best, and then figure out how a backup hyperdrive fits into that equation.

I'd allow it as a 0 HP add-on on a Sil 4 ship's hyperdrive. I'd charge a HP for a Sil 3.

Start it at x15.

Edited by aramis

Dont wast the opportunity for story content!

Make a social encounter out of finding something that will work, probably the primary salvaged off a smaller ship, sold by a Scrapper, Or as a reward for a successful mission. Alternately have them searching through a debris field for one, with a little zero g combat encounter with droids as they salvage one from a broken ship.

Then once they have the drive give the mechanic of the party a roll to install it. Failure just means its a low power hyperdrive, say x15, success reduces that number by the number of success. Advantage makes it happen quicker, Triumph makes it integrated into the ship so its not taking up Hard Points or Cargo Space.

for a smaller size ship, you can always create from scratch something like an hyperdrive sled or ring:

something your fighter can "dock" to

it's canon, 'cause we see in the movie; however we don't see in the books so you'll need to create one, put a price on them and let the player buying it

it would be something like a ship with poor handling, no shield, crap speed, and a buch of ht and ss, and only one hyperdrive engine. maybe a couple of HP intended for upgrading hyperdrive and/or droid brain (so you can park ther in orbit and call them by a wrist watch shout "kitt come here"... or something like that :D )

in WEG i found the stats in someplace and there are probably also for Saga edition; you can google it and use as a baseline to convert into FFG

probably you can get more results searching for Delta 7 or "Jedi Fighter" class ship...

There is a Hyper Sled or Hyper Ring side bar in Stay on Target, but no stats are given, basically just make up what ever suits

I suppose one could be kept in the hold, but you'd have to have access to some kind of repair facility to do that at my table.

Ok.. know how big they are?

How big do you want/need them to be for your story?

Do you want/need them to fill an entire room? Then they do so, and add quite a bit of inconvenience to whatever that room was before.

Do you want/need them to fit into a small suitcase, minus the connections to power and control systems? Then they do so.

If you want them to cost a hard point, then figure out how big you think a hard point is, and that’s how big a backup hyperdrive is.

I’ve seen a few different proposed floorplans for a G9 Rigger, and I have yet to see one that I like. So, you should feel free to examine what is out there and decide which one fits your scenario the best, and then figure out how a backup hyperdrive fits into that equation.

I absolutely love this einteriour piece of it, mostly this is what sold me on it.

g9-rigger-freighter-3.jpg

A custom made hyperdrive sled. You would have to find an engineer to make the plans for it and a technician to build it as well as the parts needed, but it should indeed be possible to get one.

I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship (or the adding of the Hyper Sled as mentioned already). My understanding is that the Hyperdrive on a ship is integral to the design not just added on. As far as I know there are no, or at least none I've seen, ship designs with two working hyperdrives in the SW setting and considering how often Han had issues with the Falcon's you'd have thought one of the mods he would have done was to install a second one as a back up. Since he didn't I'm going to go with it's a structural thing and not just a small mod. Why does this matter? Well, the reason of an RPG set in a specific setting is to experience what adventuring in like within the limits of that setting so if you ignore part of it then what's the point?

On the other hand if you are suggesting taking along a replacement hyperdrive, then sure. Getting a replacement hyperdrive that you could use for parts or to swap out for a faulty or critically damaged one would be no different than having second engine in the bed of your pickup.

Anyway that's how I would do it.

I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship (or the adding of the Hyper Sled as mentioned already). My understanding is that the Hyperdrive on a ship is integral to the design not just added on. As far as I know there are no, or at least none I've seen, ship designs with two working hyperdrives in the SW setting and considering how often Han had issues with the Falcon's you'd have thought one of the mods he would have done was to install a second one as a back up. Since he didn't I'm going to go with it's a structural thing and not just a small mod. Why does this matter? Well, the reason of an RPG set in a specific setting is to experience what adventuring in like within the limits of that setting so if you ignore part of it then what's the point?

On the other hand if you are suggesting taking along a replacement hyperdrive, then sure. Getting a replacement hyperdrive that you could use for parts or to swap out for a faulty or critically damaged one would be no different than having second engine in the bed of your pickup.

Anyway that's how I would do it.

Most Star Ships in the books are written as having backup hyperdrives, aren`t they? I remember the backups from WEG star wars too... The backup is using a waaaay longer time though, so maybe Han didn`t want that or maybe the Falcon had a problem with the nav-computer or hyper-drive systems in general. The YT-1300 has a class 2 hyperdrive and a class 12 backup... The ones that does not have two hyperdrives to begin with might need to have the replacement drive option instead and have to spend time changing them to use it.

I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship

Basically this.

There is some evidence that ships can have a hyperdrive installed (Vader's TIE for instance), but they have to be entirely redesigned. So it's not impossible to add a drive, but I don't think a backup drive is appropriate. According to the Wiki (which may or may not give accurate information) the backup drive functions almost like a spare tire. Yeah, it can be a godsend if your main one blows out, but it is a backup; really not built for everyday use.

If you want to get your ship hopping around in hyperspace, you're going to have to do a lot of work to get it there and it isn't the kind of thing you can do on the side of the road with a wrench. You're going to need access to a shipwright facility of some sort.

I'm in the "sure but make it cost a hard point or two". I mean, it's an after production modification. Pretty much anything that a person does to a ship after production, to tweak it, requires hard points.

I guess the question really revolves around one thing:

Do you want the drive to be fully installed, and operational at the drop of a hat? Or do you want it to be something stored to plug in later, if the main one gets totally fragged?

If answer 1, then my answer is "Yes, but 1-2 HP". If answer 2, then my answer is "meh, not a big deal, it's cargo at the moment. Give me some serious mechanic checks to replace the old one with the spare when the need arises and we're good."

Pretty straight forward in my opinion, though I would restrict it to Sil 4 + Sil 3 ships are so small sometimes, they don't even have room for a navicomputer, and have to rely on plugging a droid in instead. Hardly enough room to stick an entire hyperdrive system on there as a secondary system. That's like saying "I can squeeze another jet engine on this single engine jet fighter" ....no....no you can't. It will totally screw up everything.

Edited by KungFuFerret

I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship

Basically this.

There is some evidence that ships can have a hyperdrive installed (Vader's TIE for instance), but they have to be entirely redesigned. So it's not impossible to add a drive, but I don't think a backup drive is appropriate. According to the Wiki (which may or may not give accurate information) the backup drive functions almost like a spare tire. Yeah, it can be a godsend if your main one blows out, but it is a backup; really not built for everyday use.

If you want to get your ship hopping around in hyperspace, you're going to have to do a lot of work to get it there and it isn't the kind of thing you can do on the side of the road with a wrench. You're going to need access to a shipwright facility of some sort.

You believe the ones who have listed backup hyperdrives have the replacement/spare tire variety and not actually attached to the ship? Then why shouldn`t every ship with a main hyperdrive, a navcomputer an enough room be able to have one if they could get a hold of one? Why are they listing backup hyperdrives and not backup hyperdrive storage space or whatever?

Edited by RodianClone

You believe the ones who have listed backup hyperdrives have the replacement/spare tire variety and not actually attached to the ship? Then why shouldn`t every ship with a main hyperdrive, a navcomputer an enough room be able to have one if they could get a lold of one? Why are they listing backup hyperdrives and not backup hyperdrive storage space or whatever?

So, I don’t want to take sides on this particular issue, but I will point out that most manufacturers are seriously cheap-ass buggers. They’ll do ANYTHING to save a tiny fraction of a penny on a production run of units.

So, yeah, they’ll advertise a “Lifesaver 1000 Reserve Hyperdrive”, when in fact the thing is actually more of a deathtrap than anything else.

From http://starwars.wikia.com/wiki/Backup_hyperdrive

backup hyperdrive was a secondary hyperdrive unit found on most starships. Such drives were usually underpowered, slow, and antiquated. Backup hyperdrives had a range of only ten light years, and after each use, the unit had to be reconditioned in a shipyard before further use.

I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship (or the adding of the Hyper Sled as mentioned already). My understanding is that the Hyperdrive on a ship is integral to the design not just added on. As far as I know there are no, or at least none I've seen, ship designs with two working hyperdrives in the SW setting and considering how often Han had issues with the Falcon's you'd have thought one of the mods he would have done was to install a second one as a back up. Since he didn't I'm going to go with it's a structural thing and not just a small mod. Why does this matter? Well, the reason of an RPG set in a specific setting is to experience what adventuring in like within the limits of that setting so if you ignore part of it then what's the point?

On the other hand if you are suggesting taking along a replacement hyperdrive, then sure. Getting a replacement hyperdrive that you could use for parts or to swap out for a faulty or critically damaged one would be no different than having second engine in the bed of your pickup.

Anyway that's how I would do it.

Most Star Ships in the books are written as having backup hyperdrives, aren`t they?

I remember the backups from WEG star wars too... The backup is using a waaaay longer time though, so maybe Han didn`t want that or maybe the Falcon had a problem with the nav-computer or hyper-drive systems in general. The YT-1300 has a class 2 hyperdrive and a class 12 backup... The ones that does not have two hyperdrives to begin with might need to have the replacement drive option instead and have to spend time changing them to use it.

Most are pretty steep in FFG's books, too... x12 to x15 is the usual range for a backup.

As an example, consider that the CR-90 Corellian Corvette doesn't come standard with a backup hyperdrive. However, the Cybershop Ship (from Special Modifications) does have a backup hyperdrive.

As an example, consider that the CR-90 Corellian Corvette doesn't come standard with a backup hyperdrive. However, the Cybershop Ship (from Special Modifications) does have a backup hyperdrive.

If the backup hyperdrive is a replacement/spare tire thing, it can't take up or need hard points. Also, if a ship then lists a backup hyperdrive in the description, would that only mean that one is included in the "trunk" when you buy one?

Are there any suorces that mention the backup hyperdrive other than the Roleplaying games?

Edited by RodianClone

I would have to say if a ship wasn't designed to have a hyperdrive, then just throwing one on wont really work. To me it would be kind of like throwing some jet engines on a bi-plane and trying to watch it go supersonic. It just might...once...

So it is not just a matter of hard points and the extra space. It is also about the overall design of the ship, and what it can be capable of. Sure, that old fighter can go in to hyperspace, but it could break apart dong so.

The backup hyperdrive was first mentioned and brought into existence from WEG in 1987. It is a fail safe device to protect the Players Charcaters. It really has never become part of the true canon as far as I know. WEG explained that the Falcon traveled to Bespin on her backup, so it took weeks to a month or two to get there. This also helped explain the training time for Luke with Yoda.

Now it seems that you can get anywhere in the galaxy in a matter of hours according to the movies, like Revenge.

According to old WEG lore, all hyperspace capable ships were required to have a backup to be deemed space worthy. SpaceOSHA/SpaceDMV regulated this. (BoSS). Some captains would remove it though to get extra cargo room.

So it really does boil down to what you want to do for your game. You could scour the net for Crakens Rebel Guide, Platt' Starport Guide, and Galaxy Guide 6: Tramp Frieghters to get more old antiquianted knowledge and ideas on this.

It really depends how much "realism" you want over high tech fantasy.

I would like to have a more comprehensive system for the ships and the cargo, equipment loads. Maybe to include how much power they have vs. how much power each item is drawing. But this does not fit into what FFG is doing with the narrative system, so it really does not bug me much.

I personally prefer the narrative and loose style of ffg and would hate the game to get bugged down by lots of crunch and unnecessary rules that makes it all feel more like homework than a fun storytelling game. FFG is balancing it perfectly in that sense, but comming from other crunch focused and hard rules dependent games it is hard to Just fill in the dots and handwave what everything that isn't written down in the rules means, especially in a setting with so much canon obsession :P

The backup hyperdrive entry for the ships just kind of confused me. Is it attached to the ship and functions on its own as is or is it just an extra "spare tire in the trunk"? I guess it can be whatever we want it to be...

Edited by RodianClone