YV-666 + Y-Wing

By Alliterato, in X-Wing Squad Lists

Hi

What is your opinion about this list:

Trandoshan Slaver (36)

YV-666 (29), Bossk (2), Gunner (5)

Syndicate Thug (27) x 2

Y-Wing (18), Blaster Turret (4), R4 Agromech (2), Hull Upgrade (3)

Will it fly properly? How could I improve? And I still have 10 pts to spend and would appreciate some advice about that too. My main concern is that the slaver will always be under stress. Any idea how to manage that?

The slaver being stressed is not a big problem. You will get free focus and TL from Bossk, that compensates for the lack of actions.

I would use TLT instead of Blaster Turret and would ditch the Hull Upgrade (it does not worth much on a AGI 1 ship). That allows you to squeeze a Z-95 into the list.

Consider replacing R4 with Unhinged, and using the 2 extra points to put a Tactician on the Slaver (it works well with the Gunner and the extra firing arc).

Edited by Ubul

I have won tournaments with this Bossk/Y variant.

I've had some great games with this set up. I flew them as a squad and kept the Y-Wings close to the rear of the formation. Small movements work well, then moved the Y's up closer with the unhingedastromech green 3's.

100pts

Moraloeval

HLC

anti pursuit lasers

Outlaw tech

K4 security droid

glitterstim

syndicate-thug X 2

unhingedastromech

twinlaserturret