Does anyone else find Victory Points completely nonsensical and arbitrary?
Two easy examples: "Attercop, Attercop" and "The Witch King" have ZERO Victory Points.
Huh?
How does that make any sense?
Does anyone else find Victory Points completely nonsensical and arbitrary?
Two easy examples: "Attercop, Attercop" and "The Witch King" have ZERO Victory Points.
Huh?
How does that make any sense?
My partner and I just played and beat Dol Guldur on our first attempt, and I was wondering this same thing. How does that stupid Jailer have 5 victory points, but the NAZGUL has 0??? Come on. Also, we had played Hunt for Gollum before Dol Guldur and it was our first quest that had objective cards and I was shocked to see that the objective cards had no victory points either. I mean, I know you need some of them to move forward on the quest, but they should reward you in the end for hanging onto the objectives.
I get the idea some of these cards the developers don't want to go into the players Victory Display (being removed from the game once defeated) but rather discarded and might get shuffled back into the encounter deck later on. Good example of this is the Ungoliant Spawn from Passage Through Mirkwood. Whom you need to beat if you draw the chosen quest. Luckily the Ungoliant Spawn has 0VP. Once beatin early game you can draw it again from the discard pile or search the encounter deck. Same counts for some of the objective cards from the Mirkwood cycle etc.
Maybe they could reward players a type of score for objective cards inhand endgame or should simply make you face some of the villains only once per game like the Nazgul from Escape from Dol Guldur. I mean you beat it, it gets discarded. If it's a long game you might draw and encounter it again? :-| Not likely but could happen.
But I agree, one should be rewarded with a beter scoring for beating the big bosses.
Laslty on a positive note, knowing the hill trolls (and other creeps from other scenarios) have VP's is comforting, when you beat the two trolls in Journey Along the Andiun then you wont be facing anymore of them for the rest of the scenario.
I get the idea some of these cards the developers don't want to go into the players Victory Display (being removed from the game once defeated) but rather discarded and might get shuffled back into the encounter deck later on. Good example of this is the Ungoliant Spawn from Passage Through Mirkwood. Whom you need to beat if you draw the chosen quest. Luckily the Ungoliant Spawn has 0VP. Once beatin early game you can draw it again from the discard pile or search the encounter deck.
Well, unless you play None Return, in which case I believe you've got a 50% chance of rendering the scenario unwinnable.