Ability timing clarification (campaign)

By Armandhammer, in Imperial Assault Rules Questions

Hey all, just a quick question.

Let’s say Jyn has both both Sidewinder and Get Cocky and shoots at a stormtrooper. The stormtrooper dies.

Get Cocky : Exhaust this card after you resolve an attack. If the target was defeated, recover 2 Strain or become Focused.

SideWinder : After you resolve an attack, you may move up to 2 spaces.

Question: Both can be used in this particular instance (since the target was defeated). Can both abilities trigger one after the other or is the timing window lost as soon as one ability is used?

Similarly, if a hero has multiple items/class cards that add icons, can all of them be used in one instance? (laminate armour + wookie loyalty + High-impact guard = exhaust all three for 3 blocks?)

Thanks! RRG numbers are welcome!

Edited by Armandhammer

As far as I know...

You can activate both after the attack, BUT they both have to be activated before either are resolved. Verena had a whole mess of these questions when she first came out.

See Timing from the 2nd page of the Rules Reference Guide.

Abilities with the same trigger are resolved in the order of: mission rules, imperial, rebel, or during an attack: mission rules, attacker defender. (The imperial player decides the order within mission rules and imperial abilities, rebel the order of the rebel abilities and attacker and defender their abilities.)

Both Get Cocky and Sidewinder are attacker/rebel abilities, so the controller of Jyn decides their order. And Opportunist too.

Because Sidewinder and Opportunist are intended to be possible, it seems that after resolving them it is still after you resolve an attack / after an attack resolves , so you can and will resolve each ability with the same trigger in the order of your choice, fully resolving one before resolving the next one.

(Sidewinder and Opportunish allow to move spaces. If they gave movement points that you would spend, you would now be past the trigger, because you can't spend movement points during actions, and spending them would imply you are no longer resolving the action that gave you the attack. - Unless they were outside of your activation, for example Quick Draw. But... I might be just confusing you with this, so...)

Edited by a1bert