Drea Renthal

By 4fox100, in X-Wing

So has anybody thought about using the new Overclocked R4 with Drea?

Would it be the best use of points? Maybe not. Would it be fun to always have a focus/TL/Chimps on both missle shots? Oh yea.

So my idea was to run him as the following

Drea Renthal

EM

Plasma Torps

Overclocked R4

Dorsal Turret (optional)

Chimps.

Due to having so much stress that Psycho Tycho would be offended i thought having the dorsal turret would be a cheap way to keep some dice pumping (though blaster turret would work since you will always have a focus/tl. Just makes you a little too pricey).

So what do you all think? Is it worth experimenting with?

Edited by 4fox100

Once you have multiple stress you're not getting to focus the following turn, at which point Overclocked becomes redundant.

There are ways to get it. Like Maranoo for example.

Ok, some context was necessary then. In isolation, it doesn't work, but yes there are ways to pass a focus. If you're going to put a turret on there I'd be tempted by a TLT since then you could modify both shots, and probably score 3 hits each time.

Drea and R4-B11 is still the obvious combination think, for the never-ending Target Locking shenanigans.

Gaining the initial TL is the biggest hurdle for Drea I think, and once there's no other ships in TL range she's screwed. And no EPT means no deadeye. At the very least Overclocked droids can work wonders for TLT or even Blaster Turret, since you can always get that focus back, so maybe on a Thug?

Gaining the initial TL is the biggest hurdle for Drea I think, and once there's no other ships in TL range she's screwed.

Manaroo could be a good wingman, since she can pass target locks to Drea when she is unable to generate another target lock due to range limitations.

Drea + Overclock + Attani is interesting, particularly with PTL or another self-stressor.

Ok, some context was necessary then. In isolation, it doesn't work, but yes there are ways to pass a focus. If you're going to put a turret on there I'd be tempted by a TLT since then you could modify both shots, and probably score 3 hits each time.

Gaining the initial TL is the biggest hurdle for Drea I think, and once there's no other ships in TL range she's screwed. And no EPT means no deadeye. At the very least Overclocked droids can work wonders for TLT or even Blaster Turret, since you can always get that focus back, so maybe on a Thug?

Shes not screwed if theres no one in range to tl the first round. You just miss out on modifiers for a round and TL the next round

Drea + Overclock + Attani is interesting, particularly with PTL or another self-stressor.

Or rather would be, if she had an elite upgrade :/

Whoops, already posted that

Edited by Admiral Deathrain

Drea + R4B11 + TLT + GC + Proton Torps.

You get an alpha strike plus TLT w/ TL shenanigans.

Edit: I also try to shoot with Drea first so that she burns up my opponents tokens.

Edited by TaeSWXW

Yeah, no... there is no droid for Drea but Smiley.

Drea + Overclock + Attani is interesting, particularly with PTL or another self-stressor.

I was thinking, Wired Kavil with Overclocked R4 and Blaster Turret could work fairly well, not too expensive and you got a 4 dice turret with rerolls attacking and defending. Plus infinite focus and stress.

Edited by GrimmyV

I like her with Unhinged. Opens up the greens to clear the stress from her ability.

I played Drea a few times (teamed up with Palob, Kihraxz and Z). Really nice if you can pull off the trick. You need to be very careful with your TL though, switch target before one dies or the magic's gone (and yes, you might end up with a round where you are not shooting at your target that has only 1 or 2 hull left because killing it will leave you without a new TL). I used TLT but would not do that anymore, the donut hole really is a problem, tried to cover that with the wingmen but didn't work well; Dorsal might be better, but the damage will probably be lower (less consistent). I would love to get Blaster working somehow.

Maranoo looks like a good wingman until killed of course (but that's the problem with all wingmen you depend on) :-)

Drea needs something like FCS - some way to get TL no matter what, then she might be playable even outside fun lists (like outlaw tech is doing for Focus - great crew by the way for Palob if you like the Blaster turret, almost guaranteed Focus every turn as you have 3 ways to get one; well, now with AM it's much simpler of course)

Unhinged isn't a good choice, after 2 rounds of shooting you will simply put a permanent stress marker next to her, not bothering with counting anymore.

Edited by Shaadea

Forgive me, but can Drea use the target lock she recovers with her pilot ability?

If so, that's an OK reason to give her munitions. Seems like without an EPT Scum struggles to share accuracy tokens.

I'm kicking a Rebel squad around that passes target locks and shares focus tokens. Your Drea concept is very similar.

Forgive me, but can Drea use the target lock she recovers with her pilot ability?

If so, that's an OK reason to give her munitions. Seems like without an EPT Scum struggles to share accuracy tokens.

I'm kicking a Rebel squad around that passes target locks and shares focus tokens. Your Drea concept is very similar.

Yes, she can use it immediately. Shes good with munitions and/or the BTL-A4 title to maximise her output.

Depends whether you value rerolling your opponent's dice over infinite focus or not.

R4-B11

  • Rerolling defence dice gives a greater punch versus high agility
  • Rerolling defence dice lets you spend a target lock after seeing the defence results, allowing you to switch lock to another ship knowing your shot will destroy your target (R4 you have to guess, making it much more likely the Drea Chain will break)

Overclocked R4

  • Is 2 points cheaper
  • Has defensive utility

Depends whether you value rerolling your opponent's dice over infinite focus or not.

R4-B11

  • Rerolling defence dice gives a greater punch versus high agility
  • Rerolling defence dice lets you spend a target lock after seeing the defence results, allowing you to switch lock to another ship knowing your shot will destroy your target (R4 you have to guess, making it much more likely the Drea Chain will break)

Overclocked R4

  • Is 2 points cheaper
  • Has defensive utility

It's not necessarily infinite focus unless you only use Drea's ability or Overclocked R4 once per round and then do a green to clear the one stress.

For me the choice is between R4-B11 and Unhinged. I don't plan on ever clearing all her stress but unhinged makes her more maneuverable while stressed.

I can not imagine her with any other droid besides R4-B11. It makes her a huge target but she can really pack a punch.

Depends whether you value rerolling your opponent's dice over infinite focus or not.

R4-B11

  • Rerolling defence dice gives a greater punch versus high agility
  • Rerolling defence dice lets you spend a target lock after seeing the defence results, allowing you to switch lock to another ship knowing your shot will destroy your target (R4 you have to guess, making it much more likely the Drea Chain will break)
Overclocked R4

  • Is 2 points cheaper
  • Has defensive utility

It's not necessarily infinite focus unless you only use Drea's ability or Overclocked R4 once per round and then do a green to clear the one stress.

I don't think that's correct. As long as she spends a focus token she can take a stress and assign a focus token to her ship. No action performed, still gets the focus. Now if she's stressed out ala Tycho and loses the focus by some other pilot's ability she's in deep weeds.

Edit: It may be more than once per round. Overclock says during the combat phase. In theory it could be once in attack and multiple times in defense.

Edited by Stoneface

If you ever use Overclocked our her ability more than once per turn you'll be more or less locked out of using it for the rest of the game. The lock sticks around, whereas the token doesn't.

This is why it's a bad option on her... she's not gonna be taking any actions for the bulk of the time she's still alive.

rules for drea with above locked: take TL as soon as possible, don't spend until you also have focus, this will take two rounds unless you do something stupid like use EI.

Once combat is going, spend that TL when you know you can get it back, preferable when multiple targets are in range. Try to make sure you can switch to a new target to lock before the ship you are attacking blows up. Spend that focus when you can, you will always get it back unless someone steals it (stay away from palob). If you follow these rules you can keep your tokens. If not, have fun with a pile of stress and 2 greens.

The combo can work, but it can be disrupted. If you are super worried about losing actions just don't take drea or other self stressers.