Seastan's great joke from yesterday (https://community.fantasyflightgames.com/topic/216000-my-best-deck-yet/) brought to mind a question I thought was interesting: in the name of being able to play easily with others, how strong a deck can you make without any uniques (except the heroes, of course)?
I already made a deck designed to minimize conflict, http://ringsdb.com/decklist/view/75/have-at-me-1.0; it still has a couple copies of Heir of Valandil but could survive without it.
I suppose the answer involves Outlands, but what other deck types could do well under this restriction?
Edited by sappidus