Someone advised me, as a new member here on the forum, to search out any questions before posting as in all likelihood most have been asked before and I could benefit from the previous discussions. After my first cover to cover reading of the EotE Core Rules was completed last night I found I had a few minor questions and one or two major ones and hit the forums this evening looking for answers.
My first question is in regards to the various range bands used during structured gameplay (combat). After reading a few threads I can see there has been all kinds of opinions voiced but I believe I understand the following as a majority.
- Range bands are not meant to represent hard distances but abstract perceptions of distance by the participants. They may therefore be established differently per encounter by the GM.
- Rounds are not actually a minute in duration but may vary based on the actions taken.
- Both are meant to be used to provide a little structure to the narrative, not replace it with a tactical simulation.
I believe I understand these and will attempt to avoid the pit-fall that seems to have ensnared so many and not assign actual distances to the bands above the abstract suggestions given in the rules. I believe I understand too that the GM can interpret and describe the distances of the bands based on the circumstances of the engagement, essentially laying them out as needed to provide the area necessary to envision the action.
However, even while accepting the bands as abstract measures of variable distance, I’m having difficulty coming to an understanding on how certain constants (such as the rate of movement from one band to another) or the range of a weapon (as listed on the chart) can vary so much based on the very descriptions given in the rules?
My rough perceptions of the Personal Range bands is something like this.
Engaged .__
Short . ____
Medium . _________________
Long . _____________________________
Extreme . ___________...
It would appear that all other things being constant, range bands are not. A constant movement speed fetches increasingly more ground covered the farther one goes away.
I know I am missing something here and would appreciate some help.
The various actions and maneuvers listed in the game (standing up, drawing a weapon, opening a door etc.) would seem to fall in line with the explanation of a Round measuring roughly (but not necessarily exactly) a minute long. If you compare this to the movement rules, individuals (even slow ones) attain disproportionate speeds at the more distant range bands. (I won’t even mention the planetary ranges which seem to take this same misunderstanding of mine to all new heights!)
Similarly, if range bands change from one engagement to another, then so do effective weapon ranges. I can imagine how a blaster rifle might reach across a street on one setting and down an entire block in another.
Please don’t misunderstand me. I don’t want to make the mistake several Thread Starters seem to have in the past. I completely understand the narrative aspect of the game and am thrilled by it. I would like to hear however how some of you conduct your structured play without these inconsistencies appearing in your narrative.
Oh, and I will say that after only one good reading there is a chance I’ve missed something crucial but at this point the only answer I myself could provide would be to ignore the suggested distances for the various range bands entirely and set up the distance parameters of each encounter at the time. (This would put the responsibility of consistent use of weapon ranges, vehicle speeds etc. in the hands of the GM as they would have little baring in the rules as stated but I, like most others, am up to the challenge, I think!)






