Now that the crafting rules from Keeping the Peace and Special Modifications have arrived, I took a look at the lightsaber construction rules in the Game Master's Kit, compared them, and thought of a few updates. I made myself a document, but I won't post it here because I copied the information from the kit. Instead, I'll list some of the things I thought would make for a good update:
- Practical Design: Spend 2 Advantage or a Triumph to make the hilt easier to repair, work on, and modify, adding 1 Boost to such checks. This would be selected once.
- Subtle Design: Spend 3 Advantage or a Triumph to make the hilt harder to identify when deactivated, adding 1 Setback to such checks. This would be selected once.
- Schematic: For 4 Advantage or a Triumph to make a schematic, reducing the difficulty of making lightsaber hilts of a template once. Selectable once.
- Integral Attachment Spend 2 Triumph to add +1 hard point free attachment that uses 1 hard point for no cost (essentially adding an attachment for 0 hard points). (Restricted to lightsaber attachments only, or open to applicable weapon attachments?)
- Lengthy Construction: 2 Threat or a Despair increases the construction time by 12 hours. I bumped this up from the RAW, which only cost 1 Threat.
- Wear and Tear: 3 Threat or a Despair damages the tools used to build the lightsaber one step.
- Faulty: 2 Despair makes the lightsaber faulty, meaning the the GM can spend Despair on combat checks to cause the lightsaber to overheat, suffering damage. Selectable once. (Restrict to a one time occurrence?)
Players can add their Force Rating to the checks to modify crystals. Would it be reasonable to allow players to do the same when building a lightsaber? I mean, it would make sense, especially seeing as the Jedi had to use the Force to make theirs, as seen in The Clone Wars.