Do you think we will get a "Mystical Item" crafting? (Of course I am familier with Keeping the Peace, but Armor isn't very F&D for me)
What are your thoughts about a homebrew?
Edited by RusakRakeshDo you think we will get a "Mystical Item" crafting? (Of course I am familier with Keeping the Peace, but Armor isn't very F&D for me)
What are your thoughts about a homebrew?
Edited by RusakRakeshSo like the Imbue Item talent but permanent? It would be cool, but seems to me to be something that could introduce serious power creep, if we do see it it will be right towards the end of the line.
There may be less strict guidelines that are more about a character making the defining piece of their life. We got the "Heroes Ending" in KtP, perhaps something similar in the Sentinel or Mystic book about creating a Holocron or Mystical Item across the course of an entire campaign, or as the culmination to the campaign.
Several Force-using traditions are very heavily invested in their armor, such as the Jensaarai and the Zeison Sha. Armor-making may not be up your alley, but it's definitely referenced in the lore.
That said, since the Technician book has expanded item creation, I suspect we may seem some carry-over into other books - but probably not a ton, because they don't seem fond of re-printing large things like that. (Species overlap is a little different - and it's not a cut-and-paste job, they write up something new for each line.)
I would say find what, specifically, you wanted to make with the Force, and see if the extant rules for it let you mechanically work something up - and then make up your own story to fit it. ![]()
in F&D they also refer to the Jedaii building metal bladed swords that were augmented such that they could deflect projectiles like lightsabers, and cut through things they shouldn't be able to cut through, but they did thanks to them being "force imbued" during their forging, then we don't get any rules for how to represent that in game, uggghh.
Edited by oriondeanHow about a Force Power that's used entirely during the construction and modification of equipment? It serves no other purpose.
I can't find the place where the rulebook talks about them being used to deflect projectiles, but Chapter 11 refers to the Je'Daii using swords that could be infused with the Force without specifying the forging part. Maybe a weapon quality that lets the force user commit a die to the sword to give it pierce and the ability to deflect projectiles?
in F&D they also refer to the Jedaii building metal bladed swords that were augmented such that they could deflect projectiles like lightsabers, and cut through things they shouldn't be able to cut through, but they did thanks to them being "force imbued" during their forging, then we don't get any rules for how to represent that in game, uggghh.
Why would we need rules for that? Just pick up a sword, give it the same traits as a lightsabre and then move on. Rule that these swords can use Reflect and Parry (such as the gauntlet shield) and you're done. Do like the Ancient Sword and say the Lightsabre skill can be used for this weapon. I'm not sure why they would need to go into explicit rules for something like that when it's just a matter of adding traits to a weapon.
Or the Armourer talent Reinforce Item if its an emergency thing.
How about a Force Power that's used entirely during the construction and modification of equipment? It serves no other purpose.
Gimme!
How about a Force Power that's used entirely during the construction and modification of equipment? It serves no other purpose.
Gimme!
I know a certain Yellow Eyed Kaminoan who would salivate all over that!
How about a Force Power that's used entirely during the construction and modification of equipment? It serves no other purpose.
Gimme!
I know a certain Yellow Eyed Kaminoan who would salivate all over that!
Anyone want to homebrew this? Force Crafting: Basic Power(15XP): Immediately before making a mechanics check while crafting a new item or modifying an existing one may Force Dice equal to your force rating, may spend FP tto add success or advantage.
I'd do this narratively and if it's fitting for the character, campaign and story. And of course location location location.
I could imagine requiring the flipping of a Destiny Point, adding a challenge die and include the Force die/dice in the pool. Results can be picked from the standard craft tables as normal, but we also want other ones I gather... so ...
Now the question is what kind of effects besides the one I list below?
I'd require the above to be applied only through the expenditure of force points. If you use dark side points, I'd consider adding the dark side talent thing, that just possessing the item awards you with 1 conflict at the start of every session... I'd not allow force points to double as success or advantages. You'd need one to turn the weapon into a force item - which could give a basic and simple benefit (like sense the location of the weapon in the force as long as within long range or something) - and then additional force points to add one or two additional force-only benefits. Each costing 2 force points, perhaps more. Like 1 for force item, 2 for 1st benefit, 3 for 2nd benefit, and so on... perhaps even more expensive. Start at 2 and add 2 for each benefit, or double it. Force items should be rare and hard to make in my opinion. It should also require a lot of time, and I think location should be important, a vergence would be a good place to start - your starship workshop should make things harder, perhaps impossible.
Looking at relics in NoP it seems most of them provide one benefit and I wouldn't think it too bad to limit it to that and require lots of force points for one benefit. Also, one could require that there can be no mixture of force points spend in this way, i.e. you can only spend light side point or dark side point, you cannot have a mixed pool... but I dunno.
A crafting force power could be fun, but I'm not convinced.
in F&D they also refer to the Jedaii building metal bladed swords that were augmented such that they could deflect projectiles like lightsabers, and cut through things they shouldn't be able to cut through, but they did thanks to them being "force imbued" during their forging, then we don't get any rules for how to represent that in game, uggghh.
Yay Sith Tremor Swords! Yeah, I do remember when Jedi, and Sith, used alchemy to fabricate swords that could deflect shots, bisect doors, and such. More than likely, when they get into material covering the history of the Sith, if they do, they'll give us this line's variant of Sith Alchemy, and that's what you'll use. Thing is, in my experience, the Jedi were a lot less "making stuff with the Force" than the Sith, who would make ever-poisoned tremor swords out of vibro weapons, or their black-glass armor of cheese, so I wouldn't expect it till then, as the Jedi don't usually like doing that with the Force; maybe they see it as unnecessary wasting/showing off. As for armor, I like the stuff, but remember that many eras of Jedi won't wear it, on account of an oath after the Battle of Ruusan, I believe. Jedi put away their cool battle armor, and said "to wear it is to appear as looking for conflict, and perhaps having less reason to strive to avoid violence." I know a few people who saw it in Clone Wars, and were irritated by it, but camaraderie with the Clone troops (before those Clones killed them off, anyway) was important. Still, Zeison Sha, Jensaari, and the Imperial Knights of Legacy era are several good cases of traditions that DO favor their armor.
Can someone suggest appropriate templates/schematics for force items, like in the new tech book?