OGP - Palpatine W/ Baffles.
Wampa
Colzet W/Title, FCS, TIE MK2
Merek W/Title, ATC, TIE MK2, PTL
This is what I play and I do ok with it, I'm still a fairly new player though.
I am thinking of changing it up for a store tourney but I'm mixed on the last few points which can actually be quite the change.
I'm also dubious if I should even try a new to me build.
Decimator Patrol Ldr - Palp, Fleet Officer.
Wampa
Merek Stele W/Title, ATC, TIE MK2, PTL
This leaves 3 points to fumble around with.
The options that I see:
Upgrade Ptrl Ldr to Oicunn, 1 point spare either keep for ps bid (is it even worth it?, do either a tactical jammer or tracer round.
Keep Ptrl Ldr and give him dauntless. 1 point spare.
Add Targeting computer to Wampa. 1 point spare.
OR
3 points somewhere totally else?
And then there is the Deci vs OGP argument.
Baffles helps OGP sit in a spot for a turn or two and provide fire or take damage to hard turn but I find his combat output to be limited at best, he only has so many opportunities to fire.
I almost exclusively evade on Wampa/Colz/Merek which helps them last a bit longer and for the shuttle to swing around for second passes.
So I gain a more combat effective ship that can provide fire at all times and can ideally send out 2 focus tokens to my other 2 ships each turn but I lose an entire ship and the ability to flip wampa hits.
Thoughts?