Ramming speed & movement template

By ryanabt, in Star Wars: Armada Rules Questions

Ok, I had an odd situation in my most recent game.

My raider got a Nebulon-B down to one hull. I wanted to ram it to death with my movement (speed 3). I had one way of ramming that unfortunately wouldn't work because when I would go back to speed 2 it would make me hit my own Gladiator and go back to speed 1. Per the FAQ (so my opponent told me) this would only put damage on my raider and my gladiator.

My other option for ramming would allow me to hit the Neb-B and wouldn't put me on the gladiator at the 2 notch. HOWEVER, to go to the 2 notch, my raider would be on top of the template. If at the 3 notch (where he hit the Neb-B), he wasn't over the template, but at the 2 he was. Is this a legal maneuver?

Page 8 of the Rules Reference Guide:

OVERLAPPING

If a ship executes a maneuver and its final position overlaps one or more squadrons, move any overlapped squadrons out of the way and finish the ship’s maneuver. Then the player who is not moving the ship places the overlapped squadrons, regardless of who owns them, in any position around that ship so that they touch the ship that moved. He can place those squadrons in any order.

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.
If a moving ship or squadron overlaps an obstacle token, it resolves an effect depending on the specific type of obstacle token that it overlapped.
If a ship temporarily reduces its speed, its speed returns to the number indicated on the speed dial after it finishes executing its maneuver.
Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.
If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position.
A squadron cannot be placed so that it would overlap another squadron or ship.
Ships and squadrons can move through other ships and squadrons without issue.
If a squadron is placed on an obstacle as a result of being overlapped, it does not resolve the effects of overlapping.
A ship’s shield dials and the plastic portions that frame them count as part of the ship’s base for the purposes of overlapping, but squadrons’ activation sliders are ignored.

Thanks! That is what I said, but we were in a hurry and didn't look it up. Appreciate it!