Apart from the crazy price, what do you think of this nightmare ship?

Apart from the crazy price, what do you think of this nightmare ship?

No like. Icky.
I think it's not as good as the version with deadeye and electronic baffle. Otherwise it's really nasty. The baffle+Sabine+connor bwing is a monster and if you forget about that bomb for even a second your aces die instantly.
42 pt nera? Ok.
I don't want to get close to it, that's for sure, unless I'm real good at flanking. I guess adrenaline rush is for dropping nets after a tight turn or other red. FCS will cover the TL for the torps I suppose, but deadeye might be better.
first tweak line: drop the torps altogether since you can't have guidance chips. Run it with other dedicated bombers and/or stresshog + seismic
second tweak line: agreed, run a cheaper mine (ion or seismic), drop adrenaline rush for deadeye
Ran a similar build last week (Deadeye & Plasma Torps w/Extra Munitions; Advanced Sensors) and was SUPER fun to fly. Paired with Kyle Katarn/Moldy Crow and Jake Farrel - in hindsight, I should have used Biggs over Farrell, 'cause once Nera was down, it was pretty much all over for my squad...
The version my buddy runs is blue+e2+sabine+extra munitions+baffle+connors which is about the cheapest this idea gets while still being scary since 2k+baffle+sabine connor is a hell of a thing.
first tweak line: drop the torps altogether since you can't have guidance chips. Run it with other dedicated bombers and/or stresshog + seismic
second tweak line: agreed, run a cheaper mine (ion or seismic), drop adrenaline rush for deadeye
First off....why can't you have Guidance Chip? You aren't using the Modification slot and it's 0 pts.
If you want to save some points, you can go with Flechette Torpedoes as they are only 2 pts. Yes, they only do 3 damage, but they cause a Stress on almost anything. Also, that still is 3 damage, and with GC, it turns one of those into a crit. If you are particularly going after Arc Dodgers, than this is really good. 360 shot at someone, get to turn one of those into a crit, and you stress any ship less than 5 hull (which includes Bro Bots).
To be honest, I'm not sure if Deadeye is really needed if you have FCS. Yes, it will allow you to fire on the first turn without getting that TL, but will it make THAT much of a difference?
I do happen to like Adrenaline Rush for the ability to do those red maneuvers and still drop that Conner Net. I've always hated that you have to do an action to drop it. This means you can do those crazy 2 K-turns and drop behind you. You can also do those crazy 1 sharp turns and either drop it on someone immediately, or put it out there where you know someone is going to hit it (especially if they are in R1 of you to begin with).
Could run a cheap Sabine crew ship with Cluster mines and have a Bandit deliberately ride over "friendly mine tokens" in range 1 of obnoxious TIE pilots initialed S.F.
Call it Kamikaze Splash.
first tweak line: drop the torps altogether since you can't have guidance chips. Run it with other dedicated bombers and/or stresshog + seismic
second tweak line: agreed, run a cheaper mine (ion or seismic), drop adrenaline rush for deadeye
First off....why can't you have Guidance Chip? You aren't using the Modification slot and it's 0 pts.
B-wing e/2
first tweak line: drop the torps altogether since you can't have guidance chips. Run it with other dedicated bombers and/or stresshog + seismic
second tweak line: agreed, run a cheaper mine (ion or seismic), drop adrenaline rush for deadeye
First off....why can't you have Guidance Chip? You aren't using the Modification slot and it's 0 pts.
B-wing e/2
Ahh....yeah. Shows how much I fly B-wings.
In that case, then Flechette Torp is a great one to grab as it's cheaper and still stresses them out. Even if it wouldn't stress someone, it's a 3 attack in a 360 at R2-3. That's worth 2 pts. Actually, two of them for 2 pts.
Curse you, B-Wing E/2! You shoulda been a title! Without guidance chips, all ordnance is less than stellar. Sabine and torpedoes really maximizes extra munitions too...
Curse you, B-Wing E/2! You shoulda been a title! Without guidance chips, all ordnance is less than stellar. Sabine and torpedoes really maximizes extra munitions too...
Yeah, but Flechette Torps are not bad at all, especially on Nera. It's only 2 pts and you get two of them (due to EM). It's the same as her main attack, but the enemy doesn't get R3 range bonus. It will auto stress anyone under 5 hull. She can do it in a 360 attack. This is especially good as B-wings are considered to be not the best at getting people in arc.
People just never game ordnance enough credit before.
While I'm not a fan of Nera, the other day I thought of a 49-point Ten (mangler, AS, VI, title, Sabine, EM and proton bomb). Just the idea of moving last and being able to barrel roll before dropping a proton bomb had me giggling.
Curse you, B-Wing E/2! You shoulda been a title! Without guidance chips, all ordnance is less than stellar. Sabine and torpedoes really maximizes extra munitions too...
I highly disagree with this statement. Had the /E2 been a title, there would be some ridiculous things you could do, specifically around the engine upgrade option. Now that you have guidance chimps, there's even more reason for it to be a title, otherwise you could just deadeye recon spec chimps... Which is a bit too much for a B wing if you ask me.
Curse you, B-Wing E/2! You shoulda been a title! Without guidance chips, all ordnance is less than stellar. Sabine and torpedoes really maximizes extra munitions too...
I highly disagree with this statement. Had the /E2 been a title, there would be some ridiculous things you could do, specifically around the engine upgrade option. Now that you have guidance chimps, there's even more reason for it to be a title, otherwise you could just deadeye recon spec chimps... Which is a bit too much for a B wing if you ask me.
Although the argument currently against B-Wings in the list building process and their status in X-Wing, is how often people say "that's too many points to commit to a B-Wing." "That's target #1 and won't ever get all those abilities off before it's dead." In the case of adding Recon Spec and B/E2 if that was a title keeping the current point costs, that's a Nera at either 39 (Electronic Baffle) or 40 (Fire Control Systems). That's a very heft B-Wing to which, people are right, that's definitely target #1 for the dangerous offensive power it can kick out. I've seen a Nera die in one turn at full health, and sitting at PS 5, it can definitely happen.
Edited by RStanI feel like the bwing has a too limited dial to be used as a bomb dispenser, even with adrenaline rush. And if you do intend to do so, maybe a bomb that doesn't use your action too. You'll want to spit out torpedoes as fast as possible and need the actions.
Maybe Sabine isn't the best for nera, since she's a torpedo turret. Maybe a Blue or one of the other uniques. The rest of the list should be bomb heavy as well. I'm thinking K-wings probably work he best for Sabine, no need to try to turn just one B into a super bomber.
The problem is that it is a PS 5 of more than 40 points. It may be killed before having a chance of shooting. For instance, Redline is more or less the same points but at least is PS 7
I was really speaking in a more hyperbolic manner. I'm sure the reason B Wing E/2 is a modification rather than a title has to do with balance. This upgrade came on the scene during the time of the B Wings' dominance, right?
I like 'Chad's suggestion of using flechettes. Seems like a good compromise on using the B E/2 modification over Chips.
Here is my 37 point Nera Build:
Nera
Deadeye
Extra Munitions
Flechette Torpedoes
B-Wing E/2
Sabine Wren
Thermal Detonators
I left the system slot open, but maybe Baffle to leverage the 5 shields of the B. 37 points is still a lot, but it leaves plenty of room for a few more ships.
Sabine doesn't need to be on the same ship dropping bombs.
You could put her on a K-wing with 6 Seismic charges for 10 points,
Sabine doesn't need to be on the same ship dropping bombs.
You could put her on a K-wing with 6 Seismic charges for 10 points,
She needs to be if the ship doesn't have bombs on it's upgrade bar, like the B-Wing.