Scenario favourites

By Baak, in X-Wing

So with wave 8 in stores, all the secnarios/missions FFG made, comes in a total of 18 different to choose from.

I got on board X-wing from Wave 3 but I have never played the secnarios/missions that come with the large expansions. I just went straight for the 1 vs 1 100 pnt games and they still rock!

Lately I've been thinking to run a scenario, but dont know which one to start with.

If you would reccomend a personal top 3 for most fun scenarios that you have played, which ones would you choose?

Edited by Plato

Honestly the one I seem to keep gravitating to is the shuttle escort. To me having that objective to keep the guys alive is what makes a mission. I also have always liked the falcons smuggler mission & the GR75 campaign.

Oh, I played a lot of the starter boxed scenarios. I really enjoyed them. I haven't played them in a while and I was really thinking about going back with all the new stuff and playing them again. There are a bunch of missions after the Starter that I haven't even played at all. I have done a lot of the ones that come in the Epic ships and they are really cool. I highly recommend any of them.

Have you checked out FFG's Mission Control website? It's got hundreds of missions that are posted up there. Babaganoosh writes a lot of them and they all seem really cool. He had a good one that was a 3 player one that was 3 faction. Rebels hire Scum to help them attack Imperials and steal some stuff. Imperials have more points than both the other two, but not more than them combined. At some point the Scum decides to steal the shipment themselves and it turns into a 3 way fight. So, at what point does the Scum turn the tides? It makes neither Scum or Rebels want to commit too heavily vs. Imperials and a really fun game. He's got a lot of them out there and they all look like fun.

I did write 4 linked scenarios to make a campaign based on the old Games Workshop boxed sets for WHFB. It's called "The Erasums Campaign" and might need some updating, but nothing you couldn't figure out yourself. It uses mostly generics with a few uniques thrown in. Each mission win gives that player more options in what they can use in the next games. Any unique that is killed is out of it for all the rest of the missions. It's all about the Rebels using a sleepy system as a jump point into Core systems without drawing attention. It's an old smugglers' route they learned from Solo. The first mission is where Rebels need to blow up detection sensors. The next has the Imperials getting a much needed shipment of upgrade parts (modifications) that the Rebels try to steal. Whomever gets it will then get to use modifications for the rest of the campaign. Third mission is where the Imperials try to ambush a Rebel unique. If the Rebel wins, they have to be in the last mission with the same build. So, if you go too defensive, they are really defensive for the last mission where Rebels are on the attack. Last mission is where the Rebels try to attack the Imperial station, but defenders meet them en route. Imperials are outnumbered, but just need to cause enough damage that the Rebels abort their attack. I had fun with it and it got a lot of good responses.

I'm starting a podcast about casual X-wing and want to go through all the old missions. Our first episode is going to talk about the missions from the Ghost and Jumpmaster 5000 kits. It should be fun!

I actually think the mission in the new Dengar expansion will be very interesting- you should check it out if/when you pick that pack up.

If you're looking for missions in general, there are actually a large number of player-created missions out there, some of which are very good. The Aturi Cluster campaign system has a lot of cool missions and mission concepts, and FFG's mission control has a ton of missions, but it can be hard to find something you like. I've published quite a few missions on mission control that I think are pretty good.

You may want to check out a few of my missions- you can find these in Mission Control.

Steel Trap - thematic 1v1 mission with some fun options

Honor among thieves - 3-player FFA with a set of rules that should keep players from ganging up for more than a round or two

Traitors in the ranks - Fun 1v1 mission with a 'traitor' mechanic

Thanks a million for the tips and respons guys! :)

I'll definetly check out mission control and your suggestions for some scenarios