VT-49 Imperial Decimator Deck Plans

By DiggityDug, in Star Wars: Edge of the Empire RPG

Hello Star Wars RPGers. I posted this over on the X-Wing forums. I have not played RPGs in a long time, but I do love to build deck plans. Having just started the X-Wing miniature game, I fell in love with the Imperial Decimator. Looking at the massive window on the front, I wondered "Whats behind that?" So I did some research online.

The only "official" plans are from the now defunct Star Wars Galaxy MMORG. The in-game interior of that ship was done very poorly, including having ramps to go up and down because game characters could not use stairs. I found one set of deck plans on the internet, but it had a lot of wasted space, so I came up with these. That being said, the artwork is not original. I am a lousy artist, but great at Photoshop. So bits and pieces were shamelessly stolen from around the web. The outer hull is based on Colonial Chrome's work, and I give him credit for it.

Hope you like it, I tried to keep to the theme of an Imperial troop transport. The ship could be easily customized by smugglers, removing the crew quarters and ships store for additional cargo space. Maintenance crawlways under the crew deck could be converted to smuggling hidey holes as well.

Please Enjoy.

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Very nice, you'll find the reason that the only floor plans came from SWG was because that's the original source. She was actually quite a nice ship, a lot better than the Nebulon.

I never played SWG. I heard it was pretty fun. Thanks!

Yoink! Thanks!

Nice work. Definatly saving that one for some clandestine Rebel missions.

I never played the game, was it in the game that the Troops had no sleeping quarters? only the crew have them? i could see an alternate fit-out with 3 sets of triple bunks in rooms 6&7 to accommodate everyone

This is the original interior

The ship,like the Nebulon-B (Rebellion) was designed to balance the YT-1300 as the top pilot ship for the empire.

There were no bunks or any such just lovely blank walls, it was a ***** to decorate.

Sparse... like you could get a good echo going in there! i like yours much better :)

Nice work. Definatly saving that one for some clandestine Rebel missions.

I never played the game, was it in the game that the Troops had no sleeping quarters? only the crew have them? i could see an alternate fit-out with 3 sets of triple bunks in rooms 6&7 to accommodate everyone

All of the multi-passenger ships' compartments were empty, allowing the owner to furnish as they saw fit using available in-game furniture. To this day, I still love SWG's interior for the SoroSuub Luxury Yacht. Looking forward to the day that the emulator I play on is able to implement the space part of the game, so I can get back in that (and the other) ships.

I never did understand the ridiculously low passenger capacity of the Decimator considering that it was supposed to be used to transport raiding parties. Six members is rather small for a raiding group. If it were sixteen (like on the 4R3 LIght Assault Transport) then we'd have a good-sized raiding group.

Well it doesn't. In my deckplan it calls for six CREW... but up to twenty additional troops can be transported utilizing the seating in the Cargo Bay. The thought being is that the troops would not sleep on the ship. They would sleep on whatever capitol ship they were assigned to and then be transported by the decimator to their location. It is a troop transport after all. Just like paratroopers that are transported by a C-130 Hercules. If you really want to catch some Z's you could sleep strapped into your wall seat, like US Paratroopers do.

It does have sleeping quarters for the 7 crew (2 gunners, 2 engineers, pilot/co-pilot, commander (which could double as the pilot). As well as 2 extra. So that's a sleeping capacity for 9. Get much larger than that, and your going to need extra gear space, bathroom space, larger mess hall etc.

GMs could always rework this so the crew IS the raiding party for dark ops. Or the ship was repurposed by smugglers, or such. I thought the current layout gave a good balance between cold military, and player adaptability.

Edited by dharman07

This is really awesome! I'm pretty partial to this ship as I was a tester on SWG Jump to Lightspeed and used to fly it all the time. Now I use it as a ship for my ISB/Inquisitors to use in hunting my players. ;)

Here is another set of deck plans that I found for it, for a different take on things. Ships are a bit like houses in that you can do almost anything you want to on the inside of the outer shell.

E xterior

Upper Deck

Lower Deck

This is the original interior

The ship,like the Nebulon-B (Rebellion) was designed to balance the YT-1300 as the top pilot ship for the empire.

There were no bunks or any such just lovely blank walls, it was a ***** to decorate.

What does balance the YT-1300 mean? From the writers point of view or the rebels in-universe?

Isn`t YT-1300 just a civillan freighter, used by a few very fanous smugglers that later bacame rebel generals and used it beause they had it, was "in tune" with it and had modded it quite a bit?

Nice video though... But no bunks? Where do those poor ISB agents sleep then?..

From the mmo Game Star Wars Galaxies there were 3 factions of space fighters, when you got to max level you could have a multi crew ship, which was identical stat wise but each looked different.

As you could drop furniture and decorate they were sparse aside from the bulkheads.

Edited by TheBalzan

From the mmo Game Star Wars Galaxies there were 3 factions of space fighters, when you got to max level you could have a multi crew ship, which was identical stat wise but each looked different.

As you could drop furniture and decorate they were sparse aside from the bulkheads.

Ah, in the game, gotcha! Thanks :)

Those are some spacious crew bunks. About 4' x 7'5". I'd expect crew bunks to be closer to only about 2'x6' or thereabouts. They could also be triple bunks in height, freeing up floor space for everyone. 3 triple bunks would allow for 27 people to sleep in given that 1/3 of the crew would be on duty, 1/3 off duty and awake, and 1/3 sleeping.

Excusez-moi monsieur, où est la toilette?

OK, I see that there's a head. I feel like this number might be rather small given the potential number of crew aboard.

Those are some spacious crew bunks. About 4' x 7'5". I'd expect crew bunks to be closer to only about 2'x6' or thereabouts. They could also be triple bunks in height, freeing up floor space for everyone. 3 triple bunks would allow for 27 people to sleep in given that 1/3 of the crew would be on duty, 1/3 off duty and awake, and 1/3 sleeping.

I would expect a ship the size of the Devastator to either have only one crew - like a transport aircraft - or to have two crews, like American littoral combat ships.

My thoughts:
A large cargo area that can be configured as a passenger bay for transporting troops, into spartan accommodations for LRRPs (where you might have two or three crews on board - including an additional shower and one or two additional heads), into a "luxury" suite for transporting VIPs, a bomb bay or other munitions deployment device (perhaps for deploying large cruise missile-type weapons, Harpoon-missile like anti-capital ship missiles/torpedoes for space combat, or MOAB-like extremely large bombs for shock-and-awe in support of ground combat operations), or a simple cargo bay for hauling matériel.
The command deck or top deck would probably have a head of its own and two or three cots for the flight crew to rest and an arms room (in the event that the ship is being boarded, you don't want to have to run passed your docking collars to reach the arms room - and putting the arms room on the command deck allows the command deck to be sealed against boarders without leaving the ship's small arms and munitions in the hands of the boarders).
Second deck would be mostly cargo space - with most of that cargo space being located forward (as you don't want the crew wandering through the VIP's quarters when it is being employed as such - and you'd probably want to give the VIP the great view out the front of the ship. Additionally, if transporting troops, the "jumpmaster" can easily see what's going on outside the ship. When loaded with normal cargo or equipped for LRRP, the forward view area would be a lounge and dining area for the crew). Directly under the command deck would be bunks for the crew to rest while in port or while the ship is otherwise not in flight or active service. An additional head plus shower and the galley would be located between the cargo bay and the crew quarters.

But that's me.

I like ships that have various layout options, it lets the same ship fit many different story ideas. Your idea of a short trip drop ship is fun, and fine if your flying out of a large fleet. But sometimes a fleet being a couple of Hyperspace hours away can cause political issues. Being able to transport a Black-ops team deep into enemy territory then escape could be very useful, this ship is about the right size for that too, hence my original suggestion. be cool to have some kind of deployable speeder too (think the inflatables that Seals use, but the Star Wars version)

I like ships that have various layout options, it lets the same ship fit many different story ideas. Your idea of a short trip drop ship is fun, and fine if your flying out of a large fleet. But sometimes a fleet being a couple of Hyperspace hours away can cause political issues. Being able to transport a Black-ops team deep into enemy territory then escape could be very useful, this ship is about the right size for that too, hence my original suggestion. be cool to have some kind of deployable speeder too (think the inflatables that Seals use, but the Star Wars version)

I'll again suggest the 4R3 for black ops missions, as the ability to masquerade as a civilian freighter is very useful.

yeah, definitely a better choice, but would the Imps use them?

yeah, definitely a better choice, but would the Imps use them?

If you're asking that question then it stands to reason that they would. The point of black ops is to be deniable, so using bespoke Imperial craft (and gear) for such missions defeats the purpose.

may be that I am incapable, but I can't download that picture. Would you kindly?

Those are some spacious crew bunks. About 4' x 7'5". I'd expect crew bunks to be closer to only about 2'x6' or thereabouts. They could also be triple bunks in height, freeing up floor space for everyone. 3 triple bunks would allow for 27 people to sleep in given that 1/3 of the crew would be on duty, 1/3 off duty and awake, and 1/3 sleeping.

So you guys understand that the Decimator is only slightly larger than the Millennium Falcon?

http://starwars.wikia.com/wiki/VT-49_Decimator/Legends

Wookiepedia lists the Decimator at 38 meters, the Falcon is 34 meters. You can fly the falcon with 2 people, just like the Decimator. Why the heck would you need 27 people sleeping aboard the Decimator? We saw how crowded the Falcon was with 7 (Han, Chewie, Leia, Luke, Obi-wan, and the two droids) Could you imagine it with 27 people on board? This ship is small freighter sized.

So absolutely if you wanted to you could replace the double bunks with triple bunks, and replace the ships stores with more bunks, but your taking what is effectively at 2-5 man ship and stuffing it full of people. That's why I designed the cargo bay as it is, you could use it as a troop transport (with the fold out seats), or to haul cargo, or keep some racks of speeder bikes in there. It is a good RPG sized ship. If your player party has a pilot and co pilot, you can fly this ship, its got space for everyone to have bunks. You could replace the (personal fantasy spacious) captains quarters with bunk beds for the bridge crew, but then again, there will usually only be 2-5 people on the ship, because its the size of the Falcon. I only put 5 seats in the ship because the Falcon has 4, and some RPG groups run a bit larger than that.

It's not a long-duration ship, is it? At most you'd have 4 crew, and then you'd have the troops being transported.

Then of course you don't rotate 3 shifts on a ship like this. At most your rotate 2.

A large cargo area that can be configured as a passenger bay for transporting troops, into spartan accommodations for LRRPs (where you might have two or three crews on board - including an additional shower and one or two additional heads), into a "luxury" suite for transporting VIPs, a bomb bay or other munitions deployment device (perhaps for deploying large cruise missile-type weapons, Harpoon-missile like anti-capital ship missiles/torpedoes for space combat, or MOAB-like extremely large bombs for shock-and-awe in support of ground combat operations), or a simple cargo bay for hauling matériel.

That's a lot of adaptability for such a small ship. I don't know if there is any light freighter sized ship in the star wars universe that can do all that.

The command deck or top deck would probably have a head of its own and two or three cots for the flight crew to rest and an arms room (in the event that the ship is being boarded, you don't want to have to run passed your docking collars to reach the arms room - and putting the arms room on the command deck allows the command deck to be sealed against boarders without leaving the ship's small arms and munitions in the hands of the boarders).

There are some good suggestions in here. I went to look at the size of the ship when making some of these decisions. Yes, I could include a Loo on the command deck, which would keep people from having to go downstairs, but since their is a sub light engine on the aft of second deck, I couldn't figure out a place to put it. I had to fit the stairs in. I could replace the stairs with a ladder and a lift, and probably make the space, but I have an issue with a ships deck being ladder accessible only.

Also the Falcon and other similar sized freighters only have one Loo, and you would think its location and space allocation would be directly tied to the ship size and life support systems.

As for the rest of the crew on the command deck, I could replace the king sized bed with a set of bunks, giving crew the room to sleep near the bridge. A large private captains quarters was a bit of unpractical luxury on my part.

On a military ship that size, look to submarines for layouts, not luxury yachts.

Ladders are perfectly fine, no need for stairs. Put a larger sealable floor hatch in for moving large items between the decks.