Stun Gloves with 2 HPs?

By CMDR Canum, in Star Wars: Edge of the Empire RPG

I've searched a bit without luck, but its possible that I missed a former thread. If so, please direct me to a link and I'll go on my way.

However, as I said, I haven't found any info as to what could possibly be modded to the 2 HPs on Stun Gloves?

Thank you.

Edited by CMDR Canum

Intuative improvements can add up to two hard points to an item. That was the talent used, only available to Artisan in the Force and destiny book.

Tinker can add 1 hp to an item.

Laser targeting and bayonet. ;)

I can't check the book right this minute, and don't have the Modifications book, but what about increased armor/durability, increased energy (ammo, basically), less cumbersome, maybe even making them a very short range ranged weapon?

Now you've got me curious. I'm gonna have to look at the mods in the book later.

From the EotE Corebook: The Extraweights (useable for clubs and fist weapons) and of course the Supreme Mod (+1 dmg +1 auto advantage)

Oh, you were asking what. My bad. XD

Poison reservoir is a good one if you want to stock up on some nasty debuff effects. Check Nal Hutta books, some really lovely toxin's there.

Weighted head and superior is the other options. For brawl vibro weapons you could use mono-edge.

Stun Pulse. The gloves are already Stun 3 but the upgrades would let you kick a pair up to Stun 6 potentially.

Stun Pulse. The gloves are already Stun 3 but the upgrades would let you kick a pair up to Stun 6 potentially.

Ooooh, me likey that idea. I've made a strain damage combat build to just see how effective it is to go for the knockout instead of the kill, but the Stun Glove always seemed less than useful in that regard. Doubling the stun effect would be insane though. The auto advantage would be pretty sweet too. Always halfway to triggering the stun effect is pretty sweet.

I think Weighted Head is a better option than Superior to pair with it myself.

Stun Pulse. The gloves are already Stun 3 but the upgrades would let you kick a pair up to Stun 6 potentially.

In which book would I find this attachment?

F&D I think.

Found it. It'd probably be up to the GM if they'd allow the Stun Pulse to be added to the gloves since it says its for melee weapons and the gloves are considered brawl weapons.

It says any bludgeoning Melee or Brawl weapon.

Weird, I must have missed that.