Clone Troopers Info

By doktor grym, in Star Wars: Edge of the Empire RPG

OK Folks Looking for input

I placed Clone Trooper in the Topic, however I'm looking for what folks think a NULL ARC Clone trooper might look like. NULL ARC are a group of 12, though only 6 were saved. They were trained by one of Jango Fetts allies.

I'd also love input on what a regular clone trooper might look like.

The NULL Clones were the build clones before the Alpha ARC (the first 100 clone troopers).

Armor wise their stuff is similar to the regular storm trooper armors, found that stuff. looking for stats.

Thanks folks

KSW

I imagine Null commandos are largely independent characters with individualised stat sheets. I would characterise them with high agility and will, decent int for savatage. As these aren't PC characters I would probably treat each one as a Nemesis and craft them individually, thus they should be fairly superior in comparison to starting PC's/early knight level characters make most stats 3, to reflect their broad training and adaptability.

Clonetroopers I would make much more specialised. For most part I would just treat them like a minon group, 2's in most stats, except for agility and will which should be 3. Let the minon rules give them ranks in skills. At their end of the day they are simply troopers regardless of their background. Specialists/rival class characters would probably have a similar statline, but have ranks in certain skills and EXP to reflect training elsewhere.

Really depends on the context of how you want to use these guys.

Edited by Lordbiscuit

As i have read the books multiple times:

They would have exceptional attributes - 3 to the min, going up to 4 and even 5 in those they are specialized.

So Brawn 4, Agility 4 or 5, Intelligence 4 or 5, willpower 4 or 5 and cunning 4 as well as presence 3 or 4 would make sense to me as they are genetically engineeed to the absolute maximum.

Going to skills i would rate them 3 in general skills to even 4 or 5 in skills they are spezialized in.

They would also have at least 2 or 3 specialisations. From Commando as base tree to Saboteur, Sniper/Assassin, Slicer or engineer to strategist and tactician.

These Guys break every standard and play in the same league as darth vader or the emperor. As much i like the books and the characters, i would be anxious to use them in a game as they are so overpowered.

They also would have by far better gear than ordinary stormtroopers. Verpine Shatterguns or very advanced blasters, upgraded and tinkered to the max, heavy battle armor or even better... I think the Katarn-Class Armor the ordinary Republic Commandos wear are kinda the epitome of that what is possible using the crafting rules from Keeping the Peace.

Edited by Komrk

In my campaign, set 10 years after Revenge, I have the remaining Clone Troopers working with the Inquisitors. I've given each of them weapons with gene-locks so they can interchange weapons, but my players are in for a rude awakening when they try to use them.

Thanks for the feedback!

Here is the lowdown, we are playing an alternative timeline, and I have read some material related to the NULL ARC clones, but hadn't read any of their core books, I had thought they appeared in the Clone Wars cartoons or were mentioned (can't recall this for certain). I am going to be playing 1 of these NULL ARC clones (I am going to call him #13), this NULL ARC clone was the core NULL clone gene copy basis for the ALPHA's that Jango Fett later trained. The 12 NULL ARC Clones of which only 6 were saved (#6-12). Well #13 will still be an un-modifed base NULL ARC clone before mods into the later Alpha's, but was used to set the basic gene code for the Alpha's and the later clones, to have a base stock to work with, just like having a core base copy of yeast. If their are any brewer's out there, you'll understand what I'm getting at? (I'm a long time home brewer, vintner and meadest.) When replicating something you always want to modify an un-modifed copy to get best results. In this case the ALPHAs and the others that were modified to be more docile, along with other flavor items such as the gene coded special orders like Order-66.

So the theory for my proposed NULL #13 idea is; He was found in cryo-freeze sometime back in our alternative star wars timeline and has the core natural talents the other NULLs had along with the additional free will and less docile nature, etc. Still ages twice as fast too. basically all the same, but followed a different life path as the Clone Wars are long over. Also he is younger than the other clones who in our timeline would be roughly 64-78 years old. My PC will be around 12-15 years old (but aged to around 24-30 years).

So getting some input what flavor would you see a brash Jango Fett NULL ARC clone who followed a different path look like? I am not the GM BTW. If that was the feel you had no worries, I may used the ideas here for some flavor in game I run, but this is at its core for my new PC.

for the basics;

He'll be strong of mind and body as suggested here. A solid potential as both a hero/anti-hero. Perhaps he has been exposed to the FORCE, still on the FORCE fence about this, doesn't need to be. All the other players in our game have Force based PCs, I have one, but really needed a change, I was going to rebuild my PC, but it is just easier to retire the PC as we had just found a nice base to use and my old PC would make a great care taker.

My Current XP pool is racial base + 365 earned + (Duty/Obligation/Morality XP (depending on the suggestions).

I have about 28000 credits to spend plus some basic equipment. I don't need a full build, (unless you really wanted to go that far, but ) suggestions or some direction thoughts are welcome.

I wouldn't want a hard core melee guy, but what clone wouldn't know out to throw a punch? (we have a number of jedi based PCs already).

KSW

Edited by doktor grym

Ok... The Null - Series were the first modified prototypes. They had enhanced intelligence, more muscular build and the genes that influance their social behavoir were intensely modded so they were either love or instand death on legs.

Alpha Arks are 100% pure jango without any modifications. If you want a character like that i would recommend you to read the republic commando books.

I second what Kom'rk said about the Nulls. The genetic manipulation made them vulnerable to instant mood changes and wide swings of emotion. They were also more intelligent than the average human.

The Alphas, on the other hand were very independent, pretty tough guys. There were 2 or 3 of them in the Republic Commando books, and they did everything from punching Nulls, to deceiving Jedi.

The Mandalorians would have called them ori'beskaryc.