The best, strongest Gozanti builds you can think of?

By Blail Blerg, in X-Wing

I just lost a fun game today. Well. Did not go well.

Tried 200 points, 3 bombers, 2 Gamma Vets plus Jonus. (Plus other random stuff for fun. It was a casual game.)

First: It really needs its turret gun. Not anything else.

Second: Deloying 4 ships at a time is pretty hard to get to use easily.

3rd: Automated Protocols, (spend 1 energy after action to do a defensive action) doesn't really do much when you don't get shot.

4: Coordinate is really good, but, you still don't get shot for Automated.

Deploying definitely helped my bombers get locks on stuff they needed to get locks on.

The Gozanti is REALLY SLOW!!!

I really like Op Generators with Vector Title for the (+1 Energy) reserves.

Gozanti-class Cruiser 40

Shield Technician 1

Construction Droid 3

Dual Laser Turret 5

Gunnery Team 4

Docking Clamps 0

Optimized Generators 5

Vector 2

Ship Total: 60

Edited by lazycomet

Looking for more input again.

In my opinion, the best Gozanti is a cheap one. Turret is a must, and perhaps Clusters. Simply bull rush small ships and shoot them. Ih she takes a lot of fire...mission acomplished

Best Gozanti I've seen works amazingly with a TIE swarm screen.

61pts

Automated Protocols (they WILL shoot you)

Fleet Officer (lol stress what's that)

Docking Clamps

Comms Booster(more focus + stress removal)

Dual Laser Turret (doesn't do much but it's something, does more if one of the bombers is Jonus)

Requiem (ps8 bombers)

Optional: Ordinance experts

+

2-4 bombers with your choice of missiles/torpedoes with guidance chips

Gozanti hands out 3 focus a turn and poops out ps8 bombers, after everyone has moved, into the perfect position, for a focus + target locked shot at something + guidance chips. And, correct me if I'm wrong, but I think you can even hard 2 one out, comms booster the stress away and coordinate it a focus+target locked shot. Ordinance experts + Guidance Chips + Cluster Missiles + the focus candy you're handing out= 6 hits almost guaranteed on something.

I actually tried the bombers. First of all, its hard to fit them all facing one direction and launching out without barrel rolling: The 2 hard and 3 hard occupy the same area. (they bump). So do the 2 and 3 slights.

So, if you do a "fan" angling one as hard turn, one as soft turn, one as straight, you're gonna get a shotgun blast that might not be enough to kill all the targets and then you have a devils time keeping them together with Jonus.

I actually tried the bombers. First of all, its hard to fit them all facing one direction and launching out without barrel rolling: The 2 hard and 3 hard occupy the same area. (they bump). So do the 2 and 3 slights.

So, if you do a "fan" angling one as hard turn, one as soft turn, one as straight, you're gonna get a shotgun blast that might not be enough to kill all the targets and then you have a devils time keeping them together with Jonus.

I've never had too much of a problem with that, that's why you take cluster missiles, and a torpedo so you have an ordinance shot. You only poop out 1-2 at a time, 3-4 is too much. Jonus isn't necessarily needed with Guidance Chips, free focuses, and Ordinance Experts. 4 Gammas with Crack Shot and this Gozanti will be just about the meanest thing ever.

Edited by Teh HOBO

Remember that you have coordinate. Make both bombers do the same manouver and then coordinate the other one the TL action.

Remember that you have coordinate. Make both bombers do the same manouver and then coordinate the other one the TL action.

Good point. I was trying to solve it by BR, then coordinating.

3rd: Automated Protocols, (spend 1 energy after action to do a defensive action) doesn't really do much when you don't get shot.

If Automated Protocols is detering the enemy from shooting you it's doing its job.

If you really want to be shot put a Shield Projector on it.

Bah, points!

I'd rather have something else.

Cmon, someone put up some competitive, fully fleshed out 300 point builds!

I've got the nastiest CR90 (from the previous world champ) and Raider (rules exploits galore) and giant mass of squadrons (worlds top 16) builds to test it against.

While we're at it, your best competitive:

1 Transport builds

2 Transport builds

(2 Gozanti builds, don't have two)

Raider and Gozanti builds

Corvette and Transport builds

Edited by Blail Blerg

Bah, points!

I'd rather have something else.

Automated Protocols is designed to give the Gozanti and GR-75 double action economy. The two card ships then get Optimized Generators for Hardpoint builds or Ordnance Tubes for torpedo boats.

I'd say

(5) Automated Protocols
(5) Dual Laser Turret
(3) Darth Vader
(6) Supressor title

Total: 59

Ain't the cheapest, but if there's ever a Soontir, Corran, Etan or some of their kind bugging you, swat them with TL'd R3 shot without a token of your choice. And then Vader can say hello. You can throw in some Tibanna Gas if you can spare the points and you're worried about insufficient energy later on.

Oh and you can add a Gunner if you want to miss on purpose to wedge in two crits.


Edit: Added Gunner idea.

Edited by pmbk

This is untested yet, mostly as I don't have a 2nd Gozer... Yet.

Gozanti-class Cruiser (40)
Weapons Engineer (3)
Targeting Coordinator (4)
Homing Missiles (5)
Sensor Team (4)
Docking Clamps (0)
Comms Booster (4)
Ordnance Tubes (5)
Suppressor (6)

Gozanti-class Cruiser (40)
Fleet Officer (3)
Agent Kallus (2)
Dual Laser Turret (5)
Engineering Team (4)
Docking Clamps (0)
Comms Booster (4)
Automated Protocols (5)
Vector (2)

The Inquisitor (25)
Juke (2)
Proton Rockets (3)
Twin Ion Engine Mk. II (1)
TIE/v1 (1)

"Youngster" (15)
Rage (1)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Obsidian Squadron Pilot (13)
Hull Upgrade (3)

Total: 299

View in Yet Another Squad Builder

I'd say

(5) Automated Protocols

(5) Dual Laser Turret

(3) Darth Vader

(6) Supressor title

Total: 59

Ain't the cheapest, but if there's ever a Soontir, Corran, Etan or some of their kind bugging you, swat them with TL'd R3 shot without a token of your choice. And then Vader can say hello. You can throw in some Tibanna Gas if you can spare the points and you're worried about insufficient energy later on.

Oh and you can add a Gunner if you want to miss on purpose to wedge in two crits.

Edit: Added Gunner idea.

No, Gunner is useless since you have no primary weapon.

I'll see what I can come up with later, a Bomber focused Gonzanti list seems rather strong.

Oh boy, you're right. I forgot it's primary weapon. Well the build itself still stands.

nevermind

Edited by Wildhorn

You can make a Transport/Corvette drop bombs when you give them Sabine, right? That seems kind of fun, if pointless :D

I've played several games with the Gozanti, and I think it's a good idea to spend a moderate amount of points on it.

Gozanti-class Cruiser (40)
Dual Laser Turret (5)
Automated Protocols (5)
Gunnery Team (4)
Shield Technician (1)
Broadcast Array (2)
Docking Clamps (0)
Suppressor (6)
Total: 63

This behaves basically similar to a slow Decimator, but with stronger shooting and shield regen / damage mitigation capabilities.

The Dual Laser Turret is a good hardpoint option. It is energy-efficient, has good range bands, and is a true turret. Turbolasers and Ion Batteries have better damage output against certain targets, but are more taxing on your energy economy. Ordnance Tubes will screw you out of Automated Protocols, and so you're going to run into action economy issues trying to juggle your target locks and recover actions. In practice, I have found that the DLT basically performs similarly to the other hardpoint options, and is cheaper and more flexible.
Automated Protocols is a very strong upgrade for the Gozanti, as it gives you the action economy to always buff your attacks with target locks, while also taking recovery or reinforce actions. It's hard to understate how important this upgrade is. In particular, I think Optimized Generators are a bad choice on the Gozanti, because you aren't carrying enough hardpoint weapons to really make use of all the extra energy.

Gunnery Team is expensive, but is a strong upgrade for boosting your damage output. You only have slots for one Team upgrade, so this is the one I would choose. When combined with a target lock, you're often getting 3 hit results on your attacks.

Shield Technician is pretty nice to have, since you're getting free recover actions.

Broadcast Arrays are a strong tool against enemy aces who stray too close to you. You're not always going to be taking a target lock action, so you might as well have something else to do with your actions.

Docking Clamps are a free, so you might as well throw them on there.

Suppressor is a strong title for shooting, and gives you more energy reserves. If you want to do some docked TIE shenanigans, then obviously the others would be a better choice.

The key takeaway is that the combination of the Dorsal Turret + Automated Protocols + Gunnery Team + Suppressor makes this a deceptively powerful shooter, with very strong defensive capabilities. It won't quite stand up to concentrated firepower if your opponent really wants to kill it... but it costs less than a couple of ace pilots.
Edited by Daniel Beaver

Definitely the gunnery Team. Man. I roll blanks!

I still wish I was getting more than a 3 die turret out of a 63 point ship though. I mean. I can get that for 40 flat on a Deci.

Blail Blerg, are you ready for crazy? Here comes quite a bit of crazy.

Gozanti-Class Cruiser: Gozanti-Class Cruiser (40)
Automated Protocols (5)
· Grand Moff Tarkin (6)
Targeting Coordinator (4)
· Suppressor (6)
Engineering Team (4)
Docking Clamps (0)
Comms Booster (4)

TIE Interceptor: Alpha Squadron Pilot (18)
TIE Interceptor: Alpha Squadron Pilot (18)
TIE Interceptor: Alpha Squadron Pilot (18)
TIE Interceptor: Alpha Squadron Pilot (18)
TIE Advanced: · Maarek Stele (27)

Opportunist (4)
TIE/x1 (0)
Advanced Targeting Computer (1)

TIE Advanced: · Commander Alozen (25)
Opportunist (4)
TIE/x1 (0)
Advanced Targeting Computer (1)

TIE Advanced: · Zertik Strom (26)
Opportunist (4)
TIE/x1 (0)
Advanced Targeting Computer (1)

TIE Fighter: · "Howlrunner" (18)
Push The Limit (3)
Stealth Device (3)

Lambda-Class Shuttle: · Colonel Jendon (26)
Sensor Jammer (4)
· Emperor Palpatine (8)
· ST-321 (3)

TOTAL 299

No Autothrusters on your TIE interceptors? Crazy! Opportunist on your TIE advanced? Crazy! No weapon on your Gozanti? Crazy! Well, here's how it works.

First, the TIE advanced need target locks. Colnel Jendon helps with that, and the Suppressor can use Targeting Coordinator to hand out one lock, and Coordinate to hand out another. Without Sensor Team, you have to time it right because you can only lock onto ships out to range 3. Commander Alozen can grab his own lock if he's at range 1 of the target, but by the time we've made contact, Jendon should have already passed a lock to two of the TIE advanced.

Next, the TIE advanced would like to use Opportunist, but the enemy still has tokens. Enter the Suppressor, who can strip an evade or focus, and then at the start of combat, Grand Moff Tarkin can strip a Focus token if necessary. It's beautiful! But here's the best part. Since Huge ships have no focus or evade tokens, Opportunist triggers by default, launching 3 dice (4 dice at range 1) plus a crit tacked on thanks to Advanced Targeting Computer. It's soooo good! I took down an opposing Gozanti cruiser before little Commander Alozen even got a chance to shoot. It was amazing.

Okay, so they have their Advanced Targeting Computers primed, and they're ready to Opportunistically devour their target. How do they modify dice? Well, all they've got is "Howlrunner," and she's hiding behind focus + evade and a Stealth Device. And if we roll really bad, Emperor Palpatine can help. Possibly. I use him for defense usually.

"Alright, Parakitor. So what's up with the Alpha Squadron Pilots?" I like TIE interceptors, and that's all there is to it. I bought 4 of the single blisters so I could run my "Alpha Fleet Officer" squad, and I figure I might as well use them (I also have 2 Imperial Aces). Believe me, after your opponent sees your TIE advanced take down their huge ship in one round of combat, they will completely ignore your "insignificant" TIE interceptors. But they have 3 attack dice, and can really do some work, so it is at your opponent's peril that they ignore the squints.

Edited by Parakitor

I love it!

Logical! Sound, and utterly silly!

Good use of Suppressor and Tarkin and Opportunist.

Jolly good use also of Jendon. Sure you don't got some room for Colzet in there?

Imo, 8 points for auto might be worth it still.