Jumpmaster Mux?

By Ismanak, in X-Wing Squad Lists

With the current "hotness" mostly involving the jumpmaster, I was thinking of picking up a second one. While three seems a bit over the top on my budget I thought of using two and pairing them up with Mux. I love the idea of a cloaking HWK even though this might make the list lean toward casual play rather than the swedish tournament scene.

Anyway, please tell me what you think.

Torkil Mux - 32

-TLT

-Dengar

-Cloaking Device

-Stygium Particle Accelerator

Contracted Scout - 34

-Deadeye

-R4 Agromech

-Extra Munitions

-Proton Torpedoes

-Guidance Chips

Contracted Scout - 34

-Deadeye

-R4 Agromech

-Extra Munitions

-Proton Torpedoes

-Guidance Chips

Saw a slight variant of this list do quite a number against a Fel/Jax/Inquisitor list during casual play this past week (albeit, the green dice were also very unfavorable in the match). Mux mucks up the shooting-order of someone important (Vader, Fel, Whisper, etc.), and the JM5Ks do their best to remove the target from play.

The stealth device and sygium particle accelerator are a new twist, but if it works, then no argument can be made (besides, it's an easy way to actually make the HWK maneuverable for at least 1 turn.

This looks fun.

Maybe a dorsal turret instead of TLT? TLT is better, but Mux's ability is 1-2, as is dorsal turret... with TLT, your sweet spot to trigger an attack AND his ability is limited just to range 2. Decloaking forward is going to get you in there faster than anticipated.

Thanks for the comments! I was thinking of putting a dorsal turret on mux but with three ships it feels like the lack of dice would cripple the list a bit.

I agree, you are going to get more consistent offense from TLT. If you are confident that you can stay at range 2, go for it. Dorsal seems more forgiving, but lower upside.