Hello all, i have several questions that i have been puzzling over that i was hoping fresh minds might offer advice in solving, If similar questions have been answered elsewhere i would appreciate being directed toward them.
My first query has to do with individual player expectations and the group as a whole. Specifically my group recently got our hands on a copy of
Force And Destiny
and one of my players has wanted to play a campaign set around one of the Jedi Vs. Sith Wars since we first got into
Edge of the Empire
, now with access to
Force and Destiny
he sees this as a viable direction for a new campaign.
After having discussions with the other members of my group, it seems everyone wants to go somewhere different; one of my players wants to go back to a more Edge styled setting, one wants to use
Force And Destiny
, but wants it set in the standard setting with being hunted by the Empire as a central focus, and then there is the previously mentioned player who wants the game set around a war between the Jedi and Sith. I feel that these directions are mutually exclusive, and that i cannot do all three, or even really any two of these within the same game and i don't really know how craft a compromise that everyone would find agreeable. I'm not entirely sure the best course of action and i worry that this is a no-win situation where no matter what there will be disappointment.
To summarize this question, my group wants to go in different directions for a new campaign and i don't know how to broker a compromise. How should i go about this?
If i may cut to a different question, hypothetically supposing my group decides goes in the direction of the War style campaign, i am daunted by the scope of the proposed setting- not that it is too broad, but that it is too narrow. For instance with a rebellion campaign i can rather easily understand where i can go with stories; the rebellion is a relatively small organization that's cash-strapped and low on friends and resources, with that being the case i can easily see how stories don't have to be about grand battles, but instead be about espionage, acquiring new allies or vital resources or even just hiding from the enemy. In the proposed setting however, i don't see those stories making much sense, and i can't seem to wrap my head around how to make the game interesting week to week when i can only come up with a small number of different avenues to tell the story that fit within the scope.
To summarize this question, i am only able to see a campaign with war between Jedi and Sith at the center to be focused on battles instead of a variety of different adventure types, am i looking at this the wrong way?
Thanks in advance.