With the efficient goodness that is the jumpmaster 5000, I thought it was time to finally try the old kinetic operator rebel convoy list with a modern twist:
Contracted scout, adaptability, intel agent
Contracted scout, adaptability, intel agent, feedback array
Syndicate thug, ion turret
Syndicate thug, ion turret
100pts
Massive blocking power, ion control and intel agents to help with positioning.
Compared to rebel convoy it only blocks at PS2 instead of PS1 but with better repositionning abilities from the scout barrel roll. 2 less hull overall, but the scouts have 1 more agility and arguably a better dial than the YT-1300.
2 things I'm not sure about:
feedback array on a scout, other options are:
-antipursuit lasers
-2 unhinged astromechs on the thugs
-intimidation on 1 scout
whether or not to put the BTL-A4 on the ywings.
-firepower vs turret
What do you think?
(another option is to replace the 2 ion thugs with :
Guri,sensor jammer, predator, autothrusters 40
and switch the scouts to ;
scout, intimidation, intel agent, APL 30
scout, feedback array, intel agent, APL, adaptability 30)