New B-wing Cannon

By Marinealver, in X-Wing

OMG a mini superlaser on a B-Wing???

Thats blasphemy!

Those Disney guys are really going nuts with the canon!

*cough* Republic Attack Gunship, Attack of the Clones.

It's a thing, according to Lucas even. the Bwing just has a heavier version, in keeping with it's assault Fighter role.

Republic_Gunship.jpg

I never recognized this beam as to be a miniature form of the Superlaser.

At least it has a small dish ... while the B-Wing ... does not.

... and why this weapon isn't found on any fighter craft then if it is so super-effective?

Best don't touch this can of worms, FFG.

From my understanding, the B in the episode was a protype, meaning 1. By the time ANH rolled around, I doubt the fledgling alliance had more then a handful, and even then probably still just starting to have them combat preped. So not seeing the failure for the logic there. Also the whole if it can 1 shot a freighter why wasn't it massed produced? Have you read the books? Rebels aren't about sacrificing the grunt (outside of bothans, cause who cares about them?). If the weapon made it so that the pilot had the chance of being killed just to use it, it was kinda frowned upon. Do I think the laser was kinda stupid? Yeah, should of just had some kinda of heavy weapon ordnance to destroy smaller frigates, but star wars does like their Omnipotent beam weaponry, so take that for what it's worth.

I don't watch Rebels, aside of a few key scenes on youtube like this one.

I hope they used a ton of magical jedi cristals to make this weapon work. There is no way to generate that much energy which would be needed to destroy a ship of that size in a single shot.

OMG a mini superlaser on a B-Wing???

Thats blasphemy!

Those Disney guys are really going nuts with the canon!

*cough* Republic Attack Gunship, Attack of the Clones.

It's a thing, according to Lucas even. the Bwing just has a heavier version, in keeping with it's assault Fighter role.

Republic_Gunship.jpg

I never recognized this beam as to be a miniature form of the Superlaser.

At least it has a small dish ... while the B-Wing ... does not.

... and why this weapon isn't found on any fighter craft then if it is so super-effective?

Best don't touch this can of worms, FFG.

Just a fannon explanation, but looking at the gunship, it seems the broad deflector compensates for a lack of a long barrel. This could also mean reduced long range accuracy.

I think this would have to be way more than 8 points and I don't see this as a valuable addition to the game.

If my memory serves me right(no promises), the A-wing was designed by Jan Dodonna and a rebel engineer. Don't know why they changed it. Was a totally original rebel build.

Except it appeared in the 80s TV show Droids.

The EU canon also brought us such treasures as Luuke Skywalker.

Don't underestimate the abilities of private fab shops... we work in barely measurable tolerances, so assuming the design and raw materials were available it's not that weird to be able to build them from scratch, especially since As/Bs are in fact not chock full of advanced over-engineered frills like the F-22 is.

Very true. The enthusiasts in the one-hangar air museum near me, in Newquay, Cornwall, restore old jet fighters, and are currently supervising a party of school kids who are building their very own prop plane (just like the kids in my school's Design Tech department did in the 1970s).

In WW2, did not Albert Speer disperse a lot of Nazi weapons manufacturing to thousands of small workshops outside Germany's major cities, to avoid the RAF and USAAF's bombing campaign?

The main difference with the F-22 and F-35 are, apart from the stealth composites, hugely advanced radars which themselves have low probability of being detected, other sensors plus countermeasures, extremely advanced fly-by-wire (F-35 still sucks due to wing area) and so on. Basically they are TIE Phantoms. Not meant to dogfight but to strike out of nowhere and kill things before they even realise what's happened.

You can totally build an effective military aircraft with a small industrial base. Look at the SAAB aircraft, and the Rooikat, the Textron Scorption. Even SpaceX. To develop a cutting edge one is a different story, even if there are huge amounts of pork barrel politics and mountains of red tape. Just to get an instrument gyro, it's subject to ITAR regulations and we have to jump through hoops and spend 6 months getting registered as a user. Just because the gyro can be adaptable to missiles.

Experimental Superlaser

B-Wing Only

Cannon

0 points

Attack 6

Range 1

You cannot perform attacks with your primary weapon. Discard this card to perform this attack. If you successfully hit, immediately remove the target from play.

I feel like this is good, and this might sound weird, but I think beyonf range 3 (4-5?) would make more sense fluff-wise.

edit: range 3 only?

Edited by Sir Orrin

A couple of things I noticed. The super laser was fired twice in order to take out the cruiser, which is not a star destroyer. Also it had to fire at point blank range. In X-Wing terms I'd say that it's range is limited to 1.

There is no place in X-Wing for this this completely absurd weapon.

There is no place in X-Wing for this this completely absurd weapon.

It's just Opportunist.

Sorry guys , really, I don´t understand all of these whining...

You are complaining about a prototype ship, with no hyperjump capability with the weaponry to destroy a single corvete at close range......

JAJAJAJAJAJAJAJAJA

missile_boat.jpg

There is no place in X-Wing for this this completely absurd weapon.

It's just Opportunist.

APT + Opportunist + Jan Ors extra die ... a possible 7 attack dice must be enough in a game like X-Wing

Experimental Superlaser

B-Wing Only

Cannon

0 points

Attack 6

Range 1

You cannot perform attacks with your primary weapon. Discard this card to perform this attack. If you successfully hit, immediately remove the target from play.

I feel like this is good, and this might sound weird, but I think beyonf range 3 (4-5?) would make more sense fluff-wise.

edit: range 3 only?

The problem is that in the clip the B-Wing had to wait until it was at essentially point blank range (in space combat terms) before it could engage the target. R1 seems like the best option.

I just realized, too, that once you use and discard the weapon, you get your primary weapon back again. It might not be a bad thing, but it wasn't intended when I wrote it up. You may have to add a significant points cost, though, instead of having it be free. It still prevents you from doing primary weapon attacks until you fire and discard the superlaser, which with a R1 engagement band is a pretty big downside, but once you get that R1 shot off, having your primary weapon available again (and very likely having removed a big target from the enemy side) is a pretty big deal. Maybe change the cost to 8 points? Obviously it'd have to be iterated as playtesting suggests balance tweaks are needed...

Experimental Superlaser

B-Wing Only

Cannon

0 points

Attack 6

Range 1

You cannot perform attacks with your primary weapon. Discard this card to perform this attack. If you successfully hit, immediately remove the target from play.

I feel like this is good, and this might sound weird, but I think beyonf range 3 (4-5?) would make more sense fluff-wise.

edit: range 3 only?

The problem is that in the clip the B-Wing had to wait until it was at essentially point blank range (in space combat terms) before it could engage the target. R1 seems like the best option.

I just realized, too, that once you use and discard the weapon, you get your primary weapon back again. It might not be a bad thing, but it wasn't intended when I wrote it up. You may have to add a significant points cost, though, instead of having it be free. It still prevents you from doing primary weapon attacks until you fire and discard the superlaser, which with a R1 engagement band is a pretty big downside, but once you get that R1 shot off, having your primary weapon available again (and very likely having removed a big target from the enemy side) is a pretty big deal. Maybe change the cost to 8 points? Obviously it'd have to be iterated as playtesting suggests balance tweaks are needed...

but range 1 is REALLY close! also, having to get it to work at jsut range 3 would be harder than keeping someone at range 1.

Experimental Superlaser

B-Wing Only

Cannon

0 points

Attack 6

Range 1

You cannot perform attacks with your primary weapon. Discard this card to perform this attack. If you successfully hit, immediately remove the target from play.

I feel like this is good, and this might sound weird, but I think beyonf range 3 (4-5?) would make more sense fluff-wise.

edit: range 3 only?

The problem is that in the clip the B-Wing had to wait until it was at essentially point blank range (in space combat terms) before it could engage the target. R1 seems like the best option.

I just realized, too, that once you use and discard the weapon, you get your primary weapon back again. It might not be a bad thing, but it wasn't intended when I wrote it up. You may have to add a significant points cost, though, instead of having it be free. It still prevents you from doing primary weapon attacks until you fire and discard the superlaser, which with a R1 engagement band is a pretty big downside, but once you get that R1 shot off, having your primary weapon available again (and very likely having removed a big target from the enemy side) is a pretty big deal. Maybe change the cost to 8 points? Obviously it'd have to be iterated as playtesting suggests balance tweaks are needed...

but range 1 is REALLY close! also, having to get it to work at jsut range 3 would be harder than keeping someone at range 1.

Range 3 is about 2 km …

But is the cannon canon?

it better be, i dont buy nikon products.

But is the cannon canon?

it better be, i dont buy nikon products.

What about Nikos products?

Sorry just caught up on RWBY and boy did that turn dark.

So how should Star Wars Rebels begin to kill off their own characters because that is what a dark story would do.

Range 3 is about 2 km …

Negative, range 3 is about fifty metres.

DISCLAIMER: The ranges in X Wing are whatever you want them to be. Personally, I think the ranges scale to the actual models. Watching the movies, the engagements always take place at point blank range, sometimes only a handful of meters between opponents.

Range 3 is about 2 km …

Negative, range 3 is about fifty metres.

DISCLAIMER: The ranges in X Wing are whatever you want them to be. Personally, I think the ranges scale to the actual models. Watching the movies, the engagements always take place at point blank range, sometimes only a handful of meters between opponents.

The E:VII dogfight above the ruins looked like a Red Bull boxcar race.

A couple of things I noticed. The super laser was fired twice in order to take out the cruiser, which is not a star destroyer. Also it had to fire at point blank range. In X-Wing terms I'd say that it's range is limited to 1.

Despite the name, the Arquitens-class light cruiser is not even a cruiser, a small frigate at best. And it is a Clone Wars era desing.

I think the lazor of doom was stupid as hell, but what it did wasn't as bad as some people here pretend it was, maybe a handful of proton torpedoes would have achieved the same effect while having greater range, not requiring the assist of weapon officer and not damaging the fighter, and that's why the idea was abandoned?

Range 3 is about 2 km …

Negative, range 3 is about fifty metres.

DISCLAIMER: The ranges in X Wing are whatever you want them to be. Personally, I think the ranges scale to the actual models. Watching the movies, the engagements always take place at point blank range, sometimes only a handful of meters between opponents.

That's beyond effective assault rifle ranges. And absurd. And than a capital ship lengh.

And at least the EU sticks in terms of range to TIE-Fighter and X-Wing. About 2 km max range it is :D

A single x-wing single torpedo took out a death star. And you people are upset a b-wing took out a cruiser?

I would guess that the imperial ship is between the size of The Rader and the Gazanti. With that in mind I would do something like this:

Cannon

Cost 6

Range 2-3

Damage 9

Rebel Only

Attack [Target Lock]: Spend your target lock to attack a large or epic ship. Change all focus results to blanks and assign this ship an ion token.

This would make it very situational and inconsistent but fun to play.

Edited by TreebeardTheEnt

A single x-wing single torpedo took out a death star. And you people are upset a b-wing took out a cruiser?

We need a "follow the script" EPT. Discard this card to remove an opponents ship or to cancel all damage from a friendly ship. :P

A single x-wing single torpedo took out a death star. And you people are upset a b-wing took out a cruiser?

The Imps do suffer from plot-induced stupidity in the films.