I had a similar problem with Rogue Trader's rules for making units of mass combat, where the rules they spell out don't then, sometimes even in their own book, mesh, but how do you build a Reinforcement Character? Also, while I can certainly see the difficulty in persuading a group of Deathwatch Marines, or Grey Knights, to follow you, and the Eversor is certainly a loner unit, a Sororitas Canoness seems a bit high and mighty to get, and to get alone, pulling her away from her force, her bodyguards, and her mission. Is there a way, likely a second test, to also requisition her small entourage? (I'm imagining a cadre of Celestians, or maybe Seraphim, depending on her flavor. I suppose her priests etc. group, from the table top,could work, too, but whatever.) I know on one hand, it just appears like making cheese cheesier, but I can see some people, say an Arbites Captain, who might bring along some backup/mooks to assist; some people just don't travel alone.
Sadly, right at this moment, I can't remember any of the small number of ideas that I had, once to make Reinforcements of, and then couldn't make the system work; math and I have a love/hate relationship, where we both love to hate the other. If a stat block might help to make an example for me, I am very partial to the RT on p.399, and can see where being able to call in such aide, whether because such money brings great gear, or maybe just as part of being delivered to a locale secretly, could be of great benefit to Agents of the Throne. If that stat block isn't good, doesn't work for some reason, maybe tell me, in a way more simply than the game book does, what one does need to make a Reinforcement Character? If you have any you've made, and want to use as an example, that would also be great. If I can figure it out, maybe I'll rekit the Eversor, my overall least favorite Assassin (Deadpool possessing a drug chest through the fourth wall, masquerading as a human being) into a Culexus, or Callidus.
This is my first post on the new DH stuff, so sorry if it's a bit of a doozy, and thanks to anyone who takes a crack at it. Have a good one.