Opinion wanted - Using dice instead of cones/coins

By talismanisland, in Talisman

I was lucky to find multi-color (d6)dices packs in a dollard shop exactly what is needed for the game. Each pack contains 2 red, 2 blue, 2 green, 2 golden and 2 white. I now prefer using dices instead of cones/coins. Fate tokens are ok.

And capping the stats at 12(2d6) is a good idea. With some items and followers you can go high enough anyway.

Edited by Pasko75

I have some nice looking (though I hear not very functional as they are weighted) Cheesex d&d dice. Green d4s, red d6s, blue d8s, etc. I think using them as stat marks is much better than all the cones myself. Either dice or paper and pencil is better for me. (Pencil works well for writing out and differentiating base stat, stat, item and follower bonuses: i.e. 5+2+1). I feel like all those little modern game pieces are junky. The only drawbacks are personal preference, which many have voiced, and hitting the dice over and forgetting your stats. But if you pay attention playing Talisman, you know your stats at any given time anyway.

Similar to a game I have worked on for years off and on, I also wrote optional rules (lots of other optional rules in fact) for using funny dice in place of the Talisman stat+d6 mechanic. Instead, use a dice that equals your stat: so Str: 8 rolls a d8 to attack; Cft: 3 rolls a d4 or d4-1, etc. This makes it possible for weaker combatants to occasionally win against strong opponents: crafty dragon rolls d12 of 2; young monk rolls d4 of 3, monk wins! The addition of more life points for things like dragons balances this out.