Hi there
I know this isn't really a new idea, but I thought I'd throw this open for a bit of discussion.
I've recently been thinking that I might take the plunge and move to using dice to represent attributes for the game, including gold and fate.
I think it would be less fiddly, and could actually help with introducing some caps in the game.
Talisman: The Horus Heresy and Relic before it have introduced caps of 12 for most attributes which is ideal if you use 2d6 to represent them.
When you hit 12, it's about time you were heading for the centre anyway, so I don't see this as a problem.
The potential problem comes when representing gold, fate and life.
Life is not such an issue as in Relic it is capped at 12. You could also just use 1d6 and cap it at a maximum (before modifiers) of 6.
Similarly gold can be nicely limited to 12 in this way, which might stop a few runaway "exploits" used by some characters in the game.
Fate is the only one that might give a problem, given the introduction of light and dark fate in the Woodland expansion.
However, this could simply be sorted by using 2 different d6s, one for light and one for dark which would mean a cap of 6 per fate type.
If you are not using dark/light fate rules, you could use either 1 or 2 d6s and cap at 6 or 12 as with life.
Can anyone see a problem with this?
Apart from personal preference, I don't see anything game-breaking in this, but would like some opinions.
Edited by talismanisland