So, the rules on the jet pack in Edge are kinda vague....by design i assume. I know you treat it as a vehicle per say...but it seems for the first few usages the PC should be wonky at best with it while learning to feel the controls and what not. I would plan on adding 2-3 setback for a few checks while they "learn" how to use it. then gradually reduce the setback once they have used it for a bit.
Does anyone require an athletics/coordination check when their PCs use the Jet Pack?
I would assume if the PC wanted to "jet pack" up to a ledge/tree branch....i would add in some setback dice to reflect the PCs ability to land and balance himself on the "object" they are choosing to land on. In other words...the Piloting check to move theme selves successful to the place they want to go....then a coordination/athletics check to land on a small area. I can see a successful pilot check gets them to the tree branch they wanted...but if they get a threat/Despair on the athletics/coordination check...they slightly miss the branch and have to grab it and hold on...
My PCs haven't bought them yet...but after the current arc we are on they will have some spare cash and i am sure they will get them. I can also assume they will try and do a "fade/fly away shooting at enemies"...how do people handle that? I assume some sorta check to make sure they are controlling the jet pack properly and then their normal combat check with added setback for "being in motion"?
What about time of flight? they cant just buzz around forever....