Who uses the fatigue mechanic? If so, when, why, how and what for?
It seems like a good idea, like Strain in the FFG Star Wars system, but I always forget about it, and like insanity points, always feels vindictive to players to say "Oh that was a particularly stressful conversation for you...take 2 fatigue!!" I mean its not Call of Cthulu. Especially when the mechanic doesn't regulate itself by telling you how much to give for what.
Maybe as a bonus question: What mechanic is more fun than Fatigue that hardly gets used?