Hoth Open reports?

By SmartCookie, in X-Wing

Non-palp imp list? Omega, Wampa and 4 Crack Blacks. Or is that still "acewing"?

But as algnc says, why anyone can find pleasure in one faction falling behind for some reason, it's beyond me!

I'm not sure if I believe quite yet that rebels are falling behind (though hoth open didn't look good for them...we'll see where it goes for the other system open events and regionals), part of the reasoning could be because rebels have won worlds for the last 3 years and people hope that another faction might actually do so for once? Or scum players tired of being the faction that was "behind" happy to not be the ones there anymore, even if it's at the expense of another faction? Dunno. If they ARE falling behind, I definitely don't think it's a good thing, and hope the get brought back up to snuff soon.

Post 118 shows that the factions were split pretty equally. 34% for Imps and Scum and 32% for rebels. So, Rebel's lack of success isn't looking like it is due to lack of play.

Most of the popular Rebel stuff that's no longer viable was regen or turret based. Good riddance. I'm glad that those lists are no gone/no longer top tier. If the only thing Rebel players think is good about their faction are fat turrets and regen and those are no longer good, then I'd happily play in a meta that had zero Rebel squads in it even if it was true that Rebels don't have options.

Rebel players do have options for the Wave 8 meta though. They can build lists that can deal with bth U-Boats and Palp Aces.

Also, Rebels are just as screwed by Palp Aces and U-Boats as Scum and Empire are. Suggest to me a viable Imperial list that doesn't involve (Palpatine) Acewings or a viable Scum list that isn't U-Boats or Brobots. Palp Aces screws over Empire more than it does rebels, try using a bunch of 2 attack TIE Fighters against Soontir.

Many Rebel players have switched to the Ghost. It's perfectly viable and it's a very fun ship, the right way to do a turret/fat ship in general.

Show me a top squad that isn't one of the top squads...??? There is some serious flaw in your logic.

Also Rebels do apparently NOT have a good enough counter to the top lists or they would do better than they actually do. Since they are able to beat Imp aces and have shown this multiple times, the problem is with the Jumpys.

To which actually nobody has pointed out a Rebel counter yet. ImpAces work, Brobots should do okay, Crackswarm could beat it too... There are some options but none are Rebel.

Especially the Ghost is indeed pretty bad against Jumpmasters because it can be easily killed over the course of 2 turns as it is in most variants a pretty big target with not much mobility. And it's escorts whether you take Ghost title or not are not enough of a danger to Jumpmasters.

It's a great ship with many options that's true, but it would have been a truly great mera pick only if U-Boats would not exist, same thing as for most other Rebel options.

I still don't understand why you don't like any of the Rebel stuff like regen and turrets but with extreme mobility and damage mitigation like Imps and also Scum have it, you have no problem. Having played all of this, i see no difference in skill level needed to play or beat any of these!

So did a Rebel player eat all your cookies or what's the reason for this trauma you have?

How do you gather that Rebels don't have a viable counter when we only had about 3 weeks of U-Boats at tournaments?

But then wouldn't Scum be falling behind? Since Brobots aren't exactly top notch against Imperial Aces.

Not saying a faction falling behind is good for the game, but there was way less complaint about this when Scum participation numbers were 10% or so below average and they had 2 lists in top 16 at Worlds last year

They got 2 new ships with tons of options. Dengar can be outfitted to be a fatter Han Solo of some sort... I mean we can't really say if this or even the Mist Hunter is any good because of the U-Boat Hype.

How do you gather that Rebels don't have a viable counter when we only had about 3 weeks of U-Boats at tournaments?

Because other factions do have some and nobody has shown us a rebel squad that can at least beat it consistently in theory!

But as algnc says, why anyone can find pleasure in one faction falling behind for some reason, it's beyond me!

I'm not sure if I believe quite yet that rebels are falling behind (though hoth open didn't look good for them...we'll see where it goes for the other system open events and regionals), part of the reasoning could be because rebels have won worlds for the last 3 years and people hope that another faction might actually do so for once? Or scum players tired of being the faction that was "behind" happy to not be the ones there anymore, even if it's at the expense of another faction? Dunno. If they ARE falling behind, I definitely don't think it's a good thing, and hope the get brought back up to snuff soon.

Post 118 shows that the factions were split pretty equally. 34% for Imps and Scum and 32% for rebels. So, Rebel's lack of success isn't looking like it is due to lack of play.

Most of the popular Rebel stuff that's no longer viable was regen or turret based. Good riddance. I'm glad that those lists are no gone/no longer top tier. If the only thing Rebel players think is good about their faction are fat turrets and regen and those are no longer good, then I'd happily play in a meta that had zero Rebel squads in it even if it was true that Rebels don't have options.

Rebel players do have options for the Wave 8 meta though. They can build lists that can deal with bth U-Boats and Palp Aces.

Also, Rebels are just as screwed by Palp Aces and U-Boats as Scum and Empire are. Suggest to me a viable Imperial list that doesn't involve (Palpatine) Acewings or a viable Scum list that isn't U-Boats or Brobots. Palp Aces screws over Empire more than it does rebels, try using a bunch of 2 attack TIE Fighters against Soontir.

Many Rebel players have switched to the Ghost. It's perfectly viable and it's a very fun ship, the right way to do a turret/fat ship in general.

Show me a top squad that isn't one of the top squads...??? There is some serious flaw in your logic.

Also Rebels do apparently NOT have a good enough counter to the top lists or they would do better than they actually do. Since they are able to beat Imp aces and have shown this multiple times, the problem is with the Jumpys.

To which actually nobody has pointed out a Rebel counter yet. ImpAces work, Brobots should do okay, Crackswarm could beat it too... There are some options but none are Rebel.

Especially the Ghost is indeed pretty bad against Jumpmasters because it can be easily killed over the course of 2 turns as it is in most variants a pretty big target with not much mobility. And it's escorts whether you take Ghost title or not are not enough of a danger to Jumpmasters.

It's a great ship with many options that's true, but it would have been a truly great mera pick only if U-Boats would not exist, same thing as for most other Rebel options.

I still don't understand why you don't like any of the Rebel stuff like regen and turrets but with extreme mobility and damage mitigation like Imps and also Scum have it, you have no problem. Having played all of this, i see no difference in skill level needed to play or beat any of these!

So did a Rebel player eat all your cookies or what's the reason for this trauma you have?

But as algnc says, why anyone can find pleasure in one faction falling behind for some reason, it's beyond me!

I'm not sure if I believe quite yet that rebels are falling behind (though hoth open didn't look good for them...we'll see where it goes for the other system open events and regionals), part of the reasoning could be because rebels have won worlds for the last 3 years and people hope that another faction might actually do so for once? Or scum players tired of being the faction that was "behind" happy to not be the ones there anymore, even if it's at the expense of another faction? Dunno. If they ARE falling behind, I definitely don't think it's a good thing, and hope the get brought back up to snuff soon.

Post 118 shows that the factions were split pretty equally. 34% for Imps and Scum and 32% for rebels. So, Rebel's lack of success isn't looking like it is due to lack of play.

Most of the popular Rebel stuff that's no longer viable was regen or turret based. Good riddance. I'm glad that those lists are no gone/no longer top tier. If the only thing Rebel players think is good about their faction are fat turrets and regen and those are no longer good, then I'd happily play in a meta that had zero Rebel squads in it even if it was true that Rebels don't have options.

Rebel players do have options for the Wave 8 meta though. They can build lists that can deal with bth U-Boats and Palp Aces.

Also, Rebels are just as screwed by Palp Aces and U-Boats as Scum and Empire are. Suggest to me a viable Imperial list that doesn't involve (Palpatine) Acewings or a viable Scum list that isn't U-Boats or Brobots. Palp Aces screws over Empire more than it does rebels, try using a bunch of 2 attack TIE Fighters against Soontir.

Many Rebel players have switched to the Ghost. It's perfectly viable and it's a very fun ship, the right way to do a turret/fat ship in general.

Show me a top squad that isn't one of the top squads...??? There is some serious flaw in your logic.

Also Rebels do apparently NOT have a good enough counter to the top lists or they would do better than they actually do. Since they are able to beat Imp aces and have shown this multiple times, the problem is with the Jumpys.

To which actually nobody has pointed out a Rebel counter yet. ImpAces work, Brobots should do okay, Crackswarm could beat it too... There are some options but none are Rebel.

Especially the Ghost is indeed pretty bad against Jumpmasters because it can be easily killed over the course of 2 turns as it is in most variants a pretty big target with not much mobility. And it's escorts whether you take Ghost title or not are not enough of a danger to Jumpmasters.

It's a great ship with many options that's true, but it would have been a truly great mera pick only if U-Boats would not exist, same thing as for most other Rebel options.

I still don't understand why you don't like any of the Rebel stuff like regen and turrets but with extreme mobility and damage mitigation like Imps and also Scum have it, you have no problem. Having played all of this, i see no difference in skill level needed to play or beat any of these!

So did a Rebel player eat all your cookies or what's the reason for this trauma you have?

Scum doesn't really have damage mitigation or Regen, and I hate Palp Aces about much as other things I hate. I'd just rather the meta be topped by one NPE list (Palp Aces) than Palp Aces & Fat Turrets and Regen. I don't think U-Boats are NPE's, but for the sake of argument let's say they are. I'd rather the meta be topped by Palp Aces and U-Boats, not Palp Aces, U-Boats, Fat Turrets, and Regen.

Here is a Rebel Squad that an deal with both U-Boats and Palp Aces. 2x Guardian Squadron, 1x Warden Squadron, 3x Homing Missiles, 3x EM, 3x Autoblaster Turret, 3x Chips/LRS. Rebel U-Boats. One of the AbT's can be dropped for a 3rd Guardian, but with the warden you can SLAM block Jumpmasters.

I played this game during wave 5. The times I've shown up to a local event to be the only one out of 8 players not running at least 1 fat turret hardened my heart. God **** was it awful.

But then wouldn't Scum be falling behind? Since Brobots aren't exactly top notch against Imperial Aces.

Not saying a faction falling behind is good for the game, but there was way less complaint about this when Scum participation numbers were 10% or so below average and they had 2 lists in top 16 at Worlds last year

That is a good concern, but then because U-Boats are present, none of the other new Scum Stuff has even been really tested.

They got 2 new ships with tons of options. Dengar can be outfitted to be a fatter Han Solo of some sort... I mean we can't really say if this or even the Mist Hunter is any good because of the U-Boat Hype.

Regarding Dengar, I don't think he's major tournament material for reasons that have nothing to do with Dengar himself: a loaded Dengar is 50-60 points. Scum has nothing n the 35-40 point range that's even in the same ballpark as Soontir, Vader, Poe or Corran.

Also, people have tested U-boats on Vassal for way more than 3 weeks.

Edited by LordBlades

I played against a fellow in the hanger bay who had 2x VCX and a Blue Squad to try and counter U-boats. Said that the VCX was hard to fly with all that bumping.

My Rebel list I took to the main event was mostly to counter U-boats but never had the matchup.

Miranda Donni: EM, Homing Missiles, Chopper, Chimps

2x Dagger Squad: EM, Proton Torps, FCS, Chimps.

Best case scenario I spend a shield roll and hit with five. Dagger rolls 4 with at least 2 hits and no more than one blank. The U-boat whiffs and is gone. Second Dagger fires primary at 2nd U-boat.

Worst case scenario I unleash all 3 sets of ord. to nuke U-boat #1 before it shoots.

Repeat with second and duke it out from there.

In practice spending the shield to roll five with homing took an inquisitor off the board and the list worked well when I flew it well; but there were some hard counters I struggled with and lost to.

But then wouldn't Scum be falling behind? Since Brobots aren't exactly top notch against Imperial Aces.

Not saying a faction falling behind is good for the game, but there was way less complaint about this when Scum participation numbers were 10% or so below average and they had 2 lists in top 16 at Worlds last year

That is a good concern, but then because U-Boats are present, none of the other new Scum Stuff has even been really tested.

They got 2 new ships with tons of options. Dengar can be outfitted to be a fatter Han Solo of some sort... I mean we can't really say if this or even the Mist Hunter is any good because of the U-Boat Hype.

At least in regard to Mist Hunter I think we can say it's not very good. How many times have you seen a B-wing among the top tables at a tournament? The Mist Hunter is not that much (if at all) better than a B-wing to succeed where B-wings have failed.

Regarding Dengar, I don't think he's major tournament material for reasons that have nothing to do with Dengar himself: a loaded Dengar is 50-60 points. Scum has nothing n the 35-40 point range that's even in the same ballpark as Soontir, Vader, Poe or Corran.

Also, people have tested U-boats on Vassal for way more than 3 weeks.

Load up Guri, she is not as good as Soonts or Corran mainly for PS reasons, but the combination with Dengar partly makes up for that. If your opponent kills Dengar first (likely), you should have killed his major threats. If he does not have higher ps with good enough firepower to punch through Guris Advanced Sensor Autothruster/free focus and possibly cloaking device combo that can also outmaneuver her at the same time, you have a very good shot at winning!

I almost got 4LOM into the top 8, I lost my last round, but if I had won, I would of very likely edged out Ryan. I watched a tycho, Jake, green take on Uboats just fine as well, it was a hard fight but the player won. I love guri but I ran her in the hangar bay with dengar, she was the first target down every time, made me sad.

There are many counters and many ways to beat these lists. You can't take one tournament and go, "LOOK SEE WE WERE RIGHT! SKY HAS FALLEN!!!" No, there is still much to do for play testing and learning the new toys. The amount of vassal players vs real world players isn't a big enough of a selection that yes, even though the UBoat has been played for 2+ months, does it mean people have tried everything against it.

Edited by Hujoe Bigs

But as algnc says, why anyone can find pleasure in one faction falling behind for some reason, it's beyond me!

I'm not sure if I believe quite yet that rebels are falling behind (though hoth open didn't look good for them...we'll see where it goes for the other system open events and regionals), part of the reasoning could be because rebels have won worlds for the last 3 years and people hope that another faction might actually do so for once? Or scum players tired of being the faction that was "behind" happy to not be the ones there anymore, even if it's at the expense of another faction? Dunno. If they ARE falling behind, I definitely don't think it's a good thing, and hope the get brought back up to snuff soon.

Post 118 shows that the factions were split pretty equally. 34% for Imps and Scum and 32% for rebels. So, Rebel's lack of success isn't looking like it is due to lack of play.

Most of the popular Rebel stuff that's no longer viable was regen or turret based. Good riddance. I'm glad that those lists are no gone/no longer top tier. If the only thing Rebel players think is good about their faction are fat turrets and regen and those are no longer good, then I'd happily play in a meta that had zero Rebel squads in it even if it was true that Rebels don't have options.

Rebel players do have options for the Wave 8 meta though. They can build lists that can deal with bth U-Boats and Palp Aces.

Also, Rebels are just as screwed by Palp Aces and U-Boats as Scum and Empire are. Suggest to me a viable Imperial list that doesn't involve (Palpatine) Acewings or a viable Scum list that isn't U-Boats or Brobots. Palp Aces screws over Empire more than it does rebels, try using a bunch of 2 attack TIE Fighters against Soontir.

Many Rebel players have switched to the Ghost. It's perfectly viable and it's a very fun ship, the right way to do a turret/fat ship in general.

Show me a top squad that isn't one of the top squads...??? There is some serious flaw in your logic.

Also Rebels do apparently NOT have a good enough counter to the top lists or they would do better than they actually do. Since they are able to beat Imp aces and have shown this multiple times, the problem is with the Jumpys.

To which actually nobody has pointed out a Rebel counter yet. ImpAces work, Brobots should do okay, Crackswarm could beat it too... There are some options but none are Rebel.

Especially the Ghost is indeed pretty bad against Jumpmasters because it can be easily killed over the course of 2 turns as it is in most variants a pretty big target with not much mobility. And it's escorts whether you take Ghost title or not are not enough of a danger to Jumpmasters.

It's a great ship with many options that's true, but it would have been a truly great mera pick only if U-Boats would not exist, same thing as for most other Rebel options.

I still don't understand why you don't like any of the Rebel stuff like regen and turrets but with extreme mobility and damage mitigation like Imps and also Scum have it, you have no problem. Having played all of this, i see no difference in skill level needed to play or beat any of these!

So did a Rebel player eat all your cookies or what's the reason for this trauma you have?

But as algnc says, why anyone can find pleasure in one faction falling behind for some reason, it's beyond me!

I'm not sure if I believe quite yet that rebels are falling behind (though hoth open didn't look good for them...we'll see where it goes for the other system open events and regionals), part of the reasoning could be because rebels have won worlds for the last 3 years and people hope that another faction might actually do so for once? Or scum players tired of being the faction that was "behind" happy to not be the ones there anymore, even if it's at the expense of another faction? Dunno. If they ARE falling behind, I definitely don't think it's a good thing, and hope the get brought back up to snuff soon.

Post 118 shows that the factions were split pretty equally. 34% for Imps and Scum and 32% for rebels. So, Rebel's lack of success isn't looking like it is due to lack of play.

Most of the popular Rebel stuff that's no longer viable was regen or turret based. Good riddance. I'm glad that those lists are no gone/no longer top tier. If the only thing Rebel players think is good about their faction are fat turrets and regen and those are no longer good, then I'd happily play in a meta that had zero Rebel squads in it even if it was true that Rebels don't have options.

Rebel players do have options for the Wave 8 meta though. They can build lists that can deal with bth U-Boats and Palp Aces.

Also, Rebels are just as screwed by Palp Aces and U-Boats as Scum and Empire are. Suggest to me a viable Imperial list that doesn't involve (Palpatine) Acewings or a viable Scum list that isn't U-Boats or Brobots. Palp Aces screws over Empire more than it does rebels, try using a bunch of 2 attack TIE Fighters against Soontir.

Many Rebel players have switched to the Ghost. It's perfectly viable and it's a very fun ship, the right way to do a turret/fat ship in general.

Show me a top squad that isn't one of the top squads...??? There is some serious flaw in your logic.

Also Rebels do apparently NOT have a good enough counter to the top lists or they would do better than they actually do. Since they are able to beat Imp aces and have shown this multiple times, the problem is with the Jumpys.

To which actually nobody has pointed out a Rebel counter yet. ImpAces work, Brobots should do okay, Crackswarm could beat it too... There are some options but none are Rebel.

Especially the Ghost is indeed pretty bad against Jumpmasters because it can be easily killed over the course of 2 turns as it is in most variants a pretty big target with not much mobility. And it's escorts whether you take Ghost title or not are not enough of a danger to Jumpmasters.

It's a great ship with many options that's true, but it would have been a truly great mera pick only if U-Boats would not exist, same thing as for most other Rebel options.

I still don't understand why you don't like any of the Rebel stuff like regen and turrets but with extreme mobility and damage mitigation like Imps and also Scum have it, you have no problem. Having played all of this, i see no difference in skill level needed to play or beat any of these!

So did a Rebel player eat all your cookies or what's the reason for this trauma you have?

Scum doesn't really have damage mitigation or Regen, and I hate Palp Aces about much as other things I hate. I'd just rather the meta be topped by one NPE list (Palp Aces) than Palp Aces & Fat Turrets and Regen. I don't think U-Boats are NPE's, but for the sake of argument let's say they are. I'd rather the meta be topped by Palp Aces and U-Boats, not Palp Aces, U-Boats, Fat Turrets, and Regen.

Here is a Rebel Squad that an deal with both U-Boats and Palp Aces. 2x Guardian Squadron, 1x Warden Squadron, 3x Homing Missiles, 3x EM, 3x Autoblaster Turret, 3x Chips/LRS. Rebel U-Boats. One of the AbT's can be dropped for a 3rd Guardian, but with the warden you can SLAM block Jumpmasters.

I played this game during wave 5. The times I've shown up to a local event to be the only one out of 8 players not running at least 1 fat turret hardened my heart. God **** was it awful.

Well i dislike to quote this whole thing again, but oh well...

I am not going to question why you hate what any longer because you seem to be like that one guy in the Zohan movie who basically hates everybody and their mom too... (Not wanting to say you're racist here like that guy is, no offense in that regards)

That K-Wing squadron you made there, and you have made a thread for, sorry even if it's a valiant effort, it's not going to counter U-Boats nor aces. As i said, it's a weaker copy of U-Boats. It could go 50/50 (probably not more) against U-Boats depending on dice but against PalpAces it's more like 20/80 in their favour. I mean your ordnance will be wasted on the aces if at allyou could get a TL and a shot ever. The AB turrets are not going to prevent them from sealclubbing your list really hard.

In any other matchup you'd rather just have U-Boats yourself, so why ever play this list.

I almost got 4LOM into the top 8, I lost my last round, but if I had won, I would of very likely edged out Ryan. I watched a tycho, Jake, green take on Uboats just fine as well, it was a hard fight but the player won. I love guri but i ran her in rhe hangar bay with dengar, she waa the first target down every time, made me sad.

There are many counters and many ways to beat these lists. You can't take one tournament and go, "LOOK SEE WE WERE RIGHT! SKY HAS FALLEN!!!" No, there is still much to do for play testing and learning the new toys. The amount of vassal players vs real world players isn't a big enough of a selection that yes, even though the UBoat has been played for 2+ months, does it mean people have tried everything against it.

This Crack-A list i made as a counterpart to imp crackshot lists could probably counter U-Boats.

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Sadly i am not so confident that it can reliably beat PalpAces or other Ace lists!

Edited by ForceM

Throw on test pilot and adaptability for free!!!

@ForceM

I don't watch Adam Sandler movies.

The K-Wings have SLAM. You block an Ace and dump Homing Missiles at it until it's gone. ABT makes it so they can't just close to range 1. Palp Aces is super broken, but eventually you're going to be in arc/range one of these things.

You fly it because you can just delete a Jumpmaster before it can fire.

Load up Guri, she is not as good as Soonts or Corran mainly for PS reasons, but the combination with Dengar partly makes up for that. If your opponent kills Dengar first (likely), you should have killed his major threats. If he does not have higher ps with good enough firepower to punch through Guris Advanced Sensor Autothruster/free focus and possibly cloaking device combo that can also outmaneuver her at the same time, you have a very good shot at winning!

Dengar/Guri is a good List, however it has an exceedingly hard time vs. almost any incarnation of Palp Aces. Any ship that remains from the Palp Aces list with the exception of Wampa and the Shuttle (Whisper, Soontir, Vader, Carnor, Inquisitor, OL) can likely stay out of Guri's arc indefinitely due to higher PS and (double) repositioning.

Rebels (as always) has the best counter to the 3 Uboats:

I present to you Biggs Darklighter with Integrated Astomech and R4-D6. He can easily tank two torpedo shots and convert about half the damage to stress (unless the Scum player is insanelly lucky and just gets crits). Pair that with higher PS4+ ships and that's one dead Uboat before it fires.

To combat the Uboats specifically you take Talas with Concussions as Guidance Chips. To build against all comers you put something more versayile in there.

Rebels (as always) has the best counter to the 3 Uboats:

I present to you Biggs Darklighter with Integrated Astomech and R4-D6. He can easily tank two torpedo shots and convert about half the damage to stress (unless the Scum player is insanelly lucky and just gets crits). Pair that with higher PS4+ ships and that's one dead Uboat before it fires.

To combat the Uboats specifically you take Talas with Concussions as Guidance Chips. To build against all comers you put something more versayile in there.

Rebels (as always) has the best counter to the 3 Uboats:

I present to you Biggs Darklighter with Integrated Astomech and R4-D6. He can easily tank two torpedo shots and convert about half the damage to stress (unless the Scum player is insanelly lucky and just gets crits). Pair that with higher PS4+ ships and that's one dead Uboat before it fires.

To combat the Uboats specifically you take Talas with Concussions as Guidance Chips. To build against all comers you put something more versayile in there.

Unless of course the u boats have proton torps, then biggs is just hosed like the rest of the rebel fleet.

Also Talas fire at PS3. Making it a stalemate if you both fire..... sooo no advantage?

Rebels (as always) has the best counter to the 3 Uboats:

I present to you Biggs Darklighter with Integrated Astomech and R4-D6. He can easily tank two torpedo shots and convert about half the damage to stress (unless the Scum player is insanelly lucky and just gets crits). Pair that with higher PS4+ ships and that's one dead Uboat before it fires.

To combat the Uboats specifically you take Talas with Concussions as Guidance Chips. To build against all comers you put something more versayile in there.

Unless of course the u boats have proton torps, then biggs is just hosed like the rest of the rebel fleet.

Also Talas fire at PS3. Making it a stalemate if you both fire..... sooo no advantage?

Bandits are PS2, talas are PS4. Scum Zs are the ones at PS1 and 3

Load up Guri, she is not as good as Soonts or Corran mainly for PS reasons, but the combination with Dengar partly makes up for that. If your opponent kills Dengar first (likely), you should have killed his major threats. If he does not have higher ps with good enough firepower to punch through Guris Advanced Sensor Autothruster/free focus and possibly cloaking device combo that can also outmaneuver her at the same time, you have a very good shot at winning!

Dengar/Guri is a good List, however it has an exceedingly hard time vs. almost any incarnation of Palp Aces. Any ship that remains from the Palp Aces list with the exception of Wampa and the Shuttle (Whisper, Soontir, Vader, Carnor, Inquisitor, OL) can likely stay out of Guri's arc indefinitely due to higher PS and (double) repositioning.

I have beaten PalpAces with Soontir and Inquisitor with R5-P8 on Dengar. He took 2/3 damage that way. The last one was just an in arc shot by Guri as he could not boost out due to an asteroid.

In the end it was a full health Guri vs a full health Inquisitor. The Cloaking device didn't fail me that game and made it really hard to hit me and to get me in arc. I won in the end with Guri at 3hp and the Inquisitor at 2 when we called time. Guri costs a lot more than Inquisitor so i had a modified win (well it wasnt a tournament so not really important here)

So yeah if you fear PalpAces, tech in R5, he scares Imperial aces quite a bit!

Edited by ForceM

I highly doubt Guri beats OL regularly. It's not an autoloss as vs. the others. Consider a Juke Comms Relay OL vs. a LW, AT, SJ Guri. LW doesn't work, SJ doesn't work, Guri's ability doesn't work and she gets -1 Evades from Juke.

@ForceM

I don't watch Adam Sandler movies.

The K-Wings have SLAM. You block an Ace and dump Homing Missiles at it until it's gone. ABT makes it so they can't just close to range 1. Palp Aces is super broken, but eventually you're going to be in arc/range one of these things.

You fly it because you can just delete a Jumpmaster before it can fire.

The problem is that you only have a chance of deleting a Jumpmaster. Which is not exactly excellent. 4 dice with TL is going to average at what? 9/12 or 10/12 hits with your guidance Homing missiles. They get to roll 6 green dice against that. One or two evades on that is going to happen. The Return fire has much better chances of killing a K-Wing. And then you're pretty much done for! Like i said it's a 50/50 thing. But then we can't call it a counter!

PalpAces is the best list out there at the moment. Broken? Well it wont fall apart easily that much is certain although calling it broken is not sonething i would do! It is pretty hard to block these aces even with boost or SLAM! And if you manage to do it too late, then it will not help a lot because even if kill an ace and have already lost a part of your list the situation will not be a lot better!